From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 86663] [radeonsi] Black squares in Sanctum 2 Date: Mon, 24 Nov 2014 14:55:08 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1722072708==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id E59966E908 for ; Mon, 24 Nov 2014 06:55:08 -0800 (PST) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1722072708== Content-Type: multipart/alternative; boundary="1416840908.B5f70.9373"; charset="UTF-8" --1416840908.B5f70.9373 Date: Mon, 24 Nov 2014 14:55:08 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable https://bugs.freedesktop.org/show_bug.cgi?id=3D86663 --- Comment #4 from Daniel Scharrer --- Created attachment 109946 --> https://bugs.freedesktop.org/attachment.cgi?id=3D109946&action=3Dedit Deadfall Adventures menu screen I have also noticed similar black squares in the menu screen of Deadfall Adventures. In that case, changing the texture quality to the lowest setting gets rid of them. Changing all other video settings from highest to lowest reduces the size of the squares from ~104=C2=B2 pixels to 50=C2=B2 pixels. I guess the root cause might just be single NaN/negative fragments that then get propagated by a subsequent screen-space filter into a whole square? Neither game has any VGPR register spilling warnings in their console outpu= t so it's not that. Oh, and this is all with Mesa 10.5.0-devel (git-fecae46), but I remember al= so seeing this with older versions. --=20 You are receiving this mail because: You are the assignee for the bug. --1416840908.B5f70.9373 Date: Mon, 24 Nov 2014 14:55:08 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable

Comment= # 4 on bug 86663<= /a> from Daniel Scharrer
Created attachme=
nt 109946 [details]
Deadfall Adventures menu screen

I have also noticed similar black squares in the menu screen of Deadfall
Adventures. In that case, changing the texture quality to the lowest setting
gets rid of them. Changing all other video settings from highest to lowest
reduces the size of the squares from ~104=C2=B2 pixels to 50=C2=B2 pixels.

I guess the root cause might just be single NaN/negative fragments that then
get propagated by a subsequent screen-space filter into a whole square?

Neither game has any VGPR register spilling warnings in their console outpu=
t so
it's not that.

Oh, and this is all with Mesa 10.5.0-devel (git-fecae46), but I remember al=
so
seeing this with older versions.


You are receiving this mail because: =20=20=20=20=20=20
  • You are the assignee for the bug.
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