From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 88781] Unity3D based games exhibit problems with texture
scaling in menus on high resolutions
Date: Mon, 16 Mar 2015 15:39:42 +0000
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Date: Mon, 16 Mar 2015 15:39:42 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=88781
Kai changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |NOTOURBUG
--- Comment #1 from Kai ---
This is a Unity3D bug. Unity is not detecting the right amount of VRAM for my
card and was falling back to very low default values which caused it to
downsize textures.
This is fixed for Mesa-based drivers in Unity 5 and 4.5.5p5 (4981db1e7f9f), ie.
all versions, that use GLX_MESA_query_renderer.
Thanks to Levi from Unity Technologies, "Hand of Fate" developers from Defiant
Development and Josh who helped resolving this issue.
--
You are receiving this mail because:
You are the assignee for the bug.
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Date: Mon, 16 Mar 2015 15:39:42 +0000
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Kai
changed
bug 88781
| What |
Removed |
Added |
| Status |
NEW
|
RESOLVED
|
| Resolution |
---
|
NOTOURBUG
|
Comment # 1
on bug 88781
from Kai
This is a Unity3D bug. Unity is not detecting the right amount of VRAM for my
card and was falling back to very low default values which caused it to
downsize textures.
This is fixed for Mesa-based drivers in Unity 5 and 4.5.5p5 (4981db1e7f9f), ie.
all versions, that use GLX_MESA_query_renderer.
Thanks to Levi from Unity Technologies, "Hand of Fate" developers from Defiant
Development and Josh who helped resolving this issue.
You are receiving this mail because:
- You are the assignee for the bug.
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