From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 89069] Lack of grass in The Talos Principle on radeonsi (native\wine\nine) Date: Wed, 18 Feb 2015 18:31:25 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1482612177==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id AF30B6E548 for ; Wed, 18 Feb 2015 10:31:25 -0800 (PST) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1482612177== Content-Type: multipart/alternative; boundary="1424284285.Aa2232Bf1.12757"; charset="UTF-8" --1424284285.Aa2232Bf1.12757 Date: Wed, 18 Feb 2015 18:31:25 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable https://bugs.freedesktop.org/show_bug.cgi?id=3D89069 --- Comment #23 from Daniel Scharrer --- FWIW, grass (and GPU faults) disappears when setting "unsafe-fp-math" for *either* vertex or fragment shaders - or does this attribute affect the who= le program? VS GS PS Grass missing GPU faults =E2=9C=97 =E2=9C=97 =E2=9C=97 =E2=9C=97 =E2=9C=93 =E2=9C=97 =E2=9C=97 =E2=9C=93 =E2=9C=93 =E2=9C=97 =E2=9C=97 =E2=9C=93 =E2=9C=97 =E2=9C=97 =E2=9C=93 =E2=9C=97 =E2=9C=93 =E2=9C=93 =E2=9C=93 =E2=9C=97 =E2=9C=93 =E2=9C=97 =E2=9C=97 =E2=9C=93 =E2=9C=97 =E2=9C=93 =E2=9C=97 =E2=9C=93 =E2=9C=93 =E2=9C=97 =E2=9C=93 =E2=9C=93 =E2=9C=97 =E2=9C=93 =E2=9C=97 =E2=9C=93 =E2=9C=93 =E2=9C=93 =E2=9C=93 =E2=9C=97 --=20 You are receiving this mail because: You are the assignee for the bug. --1424284285.Aa2232Bf1.12757 Date: Wed, 18 Feb 2015 18:31:25 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable

Commen= t # 23 on bug 89069<= /a> from Daniel Scharrer
FWIW, grass (and GPU faults) disappears when setting "uns=
afe-fp-math" for
*either* vertex or fragment shaders - or does this attribute affect the who=
le
program?

VS  GS  PS  Grass missing  GPU faults
=E2=9C=97   =E2=9C=97   =E2=9C=97   =E2=9C=97              =E2=9C=93
=E2=9C=97   =E2=9C=97   =E2=9C=93   =E2=9C=93              =E2=9C=97
=E2=9C=97   =E2=9C=93   =E2=9C=97   =E2=9C=97              =E2=9C=93
=E2=9C=97   =E2=9C=93   =E2=9C=93   =E2=9C=93              =E2=9C=97
=E2=9C=93   =E2=9C=97   =E2=9C=97   =E2=9C=93              =E2=9C=97
=E2=9C=93   =E2=9C=97   =E2=9C=93   =E2=9C=93              =E2=9C=97
=E2=9C=93   =E2=9C=93   =E2=9C=97   =E2=9C=93              =E2=9C=97
=E2=9C=93   =E2=9C=93   =E2=9C=93   =E2=9C=93              =E2=9C=97


You are receiving this mail because: =20=20=20=20=20=20
  • You are the assignee for the bug.
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