From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 89069] Lack of grass in The Talos Principle on radeonsi (native\wine\nine) Date: Thu, 12 Feb 2015 08:43:33 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1193337812==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 91FB86E6EE for ; Thu, 12 Feb 2015 00:43:33 -0800 (PST) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1193337812== Content-Type: multipart/alternative; boundary="1423730613.E5eA582.17813"; charset="UTF-8" --1423730613.E5eA582.17813 Date: Thu, 12 Feb 2015 08:43:33 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=89069 --- Comment #9 from smoki --- (In reply to Daniel Scharrer from comment #7) > I can confirm that reverting 0e9cdedd2e3943bdb7f3543a3508b883b167e427 fixes > the grass, but it also brings back the GPU fault errors in dmesg from bug > #87278, although not reproducible with the first apitrace there... I also tried that one and no GPU faults... but you already say that OK. As you say that you can't reproduce it with some traces, you may try to research which exact option in game (and there are planty of them in this game) introduce those GPU faults... start with the lowest one and go up, etc... Also yo can start a game with env MESA_GL_VERSION_OVERRIDE, beceuse it then pick different shaders depending on the version, you may try 2.1, 3.0 or 3.3COMPAT, etc... Anyway reverting that unsafe optimization which broke rendering sholudn't do anything other then fix rendering, but if that holding SI cards to not made GPU faults then it should be reverted for sure right in the mesa git, so that developers can find where are real problems with SI is. -- You are receiving this mail because: You are the assignee for the bug. --1423730613.E5eA582.17813 Date: Thu, 12 Feb 2015 08:43:33 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"

Comment # 9 on bug 89069 from
(In reply to Daniel Scharrer from comment #7)
> I can confirm that reverting 0e9cdedd2e3943bdb7f3543a3508b883b167e427 fixes
> the grass, but it also brings back the GPU fault errors in dmesg from bug
> #87278, although not reproducible with the first apitrace there...

 I also tried that one and no GPU faults... but you already say that OK.

 As you say that you can't reproduce it with some traces, you may try to
research which exact option in game (and there are planty of them in this game)
introduce those GPU faults... start with the lowest one and go up, etc... Also
yo can start a game with env MESA_GL_VERSION_OVERRIDE, beceuse it then pick
different shaders depending on the version, you may try 2.1, 3.0 or 3.3COMPAT,
etc... 

 Anyway reverting that unsafe optimization which broke rendering sholudn't do
anything other then fix rendering, but if that holding SI cards to not made GPU
faults then it should be reverted for sure right in the mesa git, so that
developers can find where are real problems with SI is.


You are receiving this mail because:
  • You are the assignee for the bug.
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