From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 89069] Lack of grass in The Talos Principle on radeonsi
(native\wine\nine)
Date: Sat, 21 Feb 2015 13:36:07 +0000
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Date: Sat, 21 Feb 2015 13:36:07 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D89069
--- Comment #25 from Daniel Scharrer ---
(In reply to Marek Ol=C5=A1=C3=A1k from comment #24)
> I don't understand.
Since setting the unsafe-fp-math attribute just for vertex shaders or just =
for
fragment shaders was both enough to trigger the bug (break grass and hide t=
he
GPU faults), I was just wondering if setting that attribute on one of the
shader stages somehow also affected the optimization passes and/or codegen =
for
the other shader stages.
> Shaders are whole programs. The OpenGL program object
> has no meaning to gallium drivers.
I'm really not that familiar with the Mesa / Gallium internals, so thanks f=
or
clearing that up.
--=20
You are receiving this mail because:
You are the assignee for the bug.
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Date: Sat, 21 Feb 2015 13:36:07 +0000
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Commen=
t # 25
on bug 89069<=
/a>
from Daniel Scharrer
(In reply to Marek Ol=C5=A1=C3=A1k from comment #24)
> I don't understand.
Since setting the unsafe-fp-math attribute just for vertex shaders or just =
for
fragment shaders was both enough to trigger the bug (break grass and hide t=
he
GPU faults), I was just wondering if setting that attribute on one of the
shader stages somehow also affected the optimization passes and/or codegen =
for
the other shader stages.
> Shaders are whole programs. The OpenGL program o=
bject
> has no meaning to gallium drivers.
I'm really not that familiar with the Mesa / Gallium internals, so thanks f=
or
clearing that up.
You are receiving this mail because:
=20=20=20=20=20=20
- You are the assignee for the bug.
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