From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 89069] Lack of grass in The Talos Principle on radeonsi (native\wine\nine) Date: Thu, 12 Feb 2015 09:00:21 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0606455416==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id A257D6E700 for ; Thu, 12 Feb 2015 01:00:21 -0800 (PST) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0606455416== Content-Type: multipart/alternative; boundary="1423731621.468C1.22220"; charset="UTF-8" --1423731621.468C1.22220 Date: Thu, 12 Feb 2015 09:00:21 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=89069 --- Comment #10 from Daniel Scharrer --- (In reply to smoki from comment #9) > As you say that you can't reproduce it with some traces, you may try to > research which exact option in game The reason the first trace doesn't show the same GPU faults is because it's only up to the main menu. That used to be enough for the GPU faults, but some recent change in mesa seems to have 'fixed' those. The new trace is longer and all GPU faults happen while loading an actual game or walking around. Anyway, I don't want to derail this bug too much with the GPU faults - just though it was an interesting detail. If 0e9cded is reverted or another fix lands in mesa master that happens to reintroduce the GPU faults I'll be sure to reopen #87278. -- You are receiving this mail because: You are the assignee for the bug. --1423731621.468C1.22220 Date: Thu, 12 Feb 2015 09:00:21 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"

Comment # 10 on bug 89069 from
(In reply to smoki from comment #9)
>  As you say that you can't reproduce it with some traces, you may try to
> research which exact option in game

The reason the first trace doesn't show the same GPU faults is because it's
only up to the main menu. That used to be enough for the GPU faults, but some
recent change in mesa seems to have 'fixed' those. The new trace is longer and
all GPU faults happen while loading an actual game or walking around.

Anyway, I don't want to derail this bug too much with the GPU faults - just
though it was an interesting detail. If 0e9cded is reverted or another fix
lands in mesa master that happens to reintroduce the GPU faults I'll be sure to
reopen #87278.


You are receiving this mail because:
  • You are the assignee for the bug.
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