From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 89377] [radeonsi] "Hand of Fate" is stuck on SIGPWR/SIGXCPU after start Date: Mon, 02 Mar 2015 11:02:46 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0474915186==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 817946E43F for ; Mon, 2 Mar 2015 03:02:46 -0800 (PST) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0474915186== Content-Type: multipart/alternative; boundary="1425294166.fbDE60.17137"; charset="UTF-8" --1425294166.fbDE60.17137 Date: Mon, 2 Mar 2015 11:02:46 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=89377 Kai changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution|--- |NOTOURBUG --- Comment #2 from Kai --- (In reply to smoki from comment #1) > (In reply to Kai from comment #0) > > > > Let me know, if you need something else. > > Xorg.0.log and glxinfo output. Nope. glxinfo would only be helpful, if you want to suggest I'm not using radeonsi and falling back to e.g. llvmpipe. Xorg.0.log would have been posted (and mentioned), if something would have been logged there, after starting the game (same goes for the obvious other places like dmesg). > Because it must be specific to resolution or you might miss s3tc extension, > or such... No. Have a look at the referenced bug, and you can see that this assumption is baseless. A missing S3TC extension might lead to textureless models, but most likely not to a SIGPWR/SIGXCPU. Please don't just throw random stuff in bug reports, keep the noise down. My reply here was inflated unnecessarily. But since yesterday I've been able to find, that the game generating "Got a bad hardware address length for an AF_PACKET 16 8" is a known bug with Unity/Mono and some games express the same behaviour (black screen). I'm going to close this bug for the moment and open it later, if the developer fixed the issue and this problem persists. -- You are receiving this mail because: You are the assignee for the bug. --1425294166.fbDE60.17137 Date: Mon, 2 Mar 2015 11:02:46 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" changed bug 89377
What Removed Added
Status NEW RESOLVED
Resolution --- NOTOURBUG

Comment # 2 on bug 89377 from
(In reply to smoki from comment #1)
> (In reply to Kai from comment #0)
> > 
> > Let me know, if you need something else.
> 
>  Xorg.0.log and glxinfo output.

Nope. glxinfo would only be helpful, if you want to suggest I'm not using
radeonsi and falling back to e.g. llvmpipe. Xorg.0.log would have been posted
(and mentioned), if something would have been logged there, after starting the
game (same goes for the obvious other places like dmesg).

>  Because it must be specific to resolution or you might miss s3tc extension,
> or such...

No. Have a look at the referenced bug, and you can see that this assumption is
baseless. A missing S3TC extension might lead to textureless models, but most
likely not to a SIGPWR/SIGXCPU. Please don't just throw random stuff in bug
reports, keep the noise down. My reply here was inflated unnecessarily.

But since yesterday I've been able to find, that the game generating "Got a bad
hardware address length for an AF_PACKET 16 8" is a known bug with Unity/Mono
and some games express the same behaviour (black screen). I'm going to close
this bug for the moment and open it later, if the developer fixed the issue and
this problem persists.


You are receiving this mail because:
  • You are the assignee for the bug.
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