From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 89785] GPU Fault 147 and Ring Stalls and Tests Fail in Pillars of Eternity Date: Fri, 27 Mar 2015 18:55:01 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1643772679==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id B8C366EC15 for ; Fri, 27 Mar 2015 11:55:01 -0700 (PDT) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1643772679== Content-Type: multipart/alternative; boundary="1427482501.0EB14AA0.25856"; charset="UTF-8" --1427482501.0EB14AA0.25856 Date: Fri, 27 Mar 2015 18:55:01 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=89785 --- Comment #2 from Matthew Scheirer --- The game is capturing stderr and won't give me any shader output, the syntax I was using was R600_DEBUG=vs,gs,ps ./PillarsOfEternity 2> ~/poe-crash-log.txt, also tried &> log and only got its Unity output. Other Gallium tunables like gallium_hud work, so it seems just to be internal stderr capture in Mono or Unity. Not well versed in either enough to know if there is a way to circumvent them, though, and Google isn't helping. Any other options? It seems really bizarre that this game works on Intel, Nvidia (blob), and OSX drivers if it has broken GLSL shaders. -- You are receiving this mail because: You are the assignee for the bug. --1427482501.0EB14AA0.25856 Date: Fri, 27 Mar 2015 18:55:01 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"

Comment # 2 on bug 89785 from
The game is capturing stderr and won't give me any shader output, the syntax I
was using was R600_DEBUG=vs,gs,ps ./PillarsOfEternity 2> ~/poe-crash-log.txt,
also tried &> log and only got its Unity output. Other Gallium tunables like
gallium_hud work, so it seems just to be internal stderr capture in Mono or
Unity. Not well versed in either enough to know if there is a way to circumvent
them, though, and Google isn't helping.

Any other options? It seems really bizarre that this game works on Intel,
Nvidia (blob), and OSX drivers if it has broken GLSL shaders.


You are receiving this mail because:
  • You are the assignee for the bug.
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