From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 89785] GPU Fault 147 and Ring Stalls and Tests Fail in Pillars
of Eternity
Date: Fri, 27 Mar 2015 18:55:01 +0000
Message-ID:
References:
Mime-Version: 1.0
Content-Type: multipart/mixed; boundary="===============1643772679=="
Return-path:
Received: from culpepper.freedesktop.org (unknown [131.252.210.165])
by gabe.freedesktop.org (Postfix) with ESMTP id B8C366EC15
for ; Fri, 27 Mar 2015 11:55:01 -0700 (PDT)
In-Reply-To:
List-Unsubscribe: ,
List-Archive:
List-Post:
List-Help:
List-Subscribe: ,
Errors-To: dri-devel-bounces@lists.freedesktop.org
Sender: "dri-devel"
To: dri-devel@lists.freedesktop.org
List-Id: dri-devel@lists.freedesktop.org
--===============1643772679==
Content-Type: multipart/alternative; boundary="1427482501.0EB14AA0.25856"; charset="UTF-8"
--1427482501.0EB14AA0.25856
Date: Fri, 27 Mar 2015 18:55:01 +0000
MIME-Version: 1.0
Content-Type: text/plain; charset="UTF-8"
https://bugs.freedesktop.org/show_bug.cgi?id=89785
--- Comment #2 from Matthew Scheirer ---
The game is capturing stderr and won't give me any shader output, the syntax I
was using was R600_DEBUG=vs,gs,ps ./PillarsOfEternity 2> ~/poe-crash-log.txt,
also tried &> log and only got its Unity output. Other Gallium tunables like
gallium_hud work, so it seems just to be internal stderr capture in Mono or
Unity. Not well versed in either enough to know if there is a way to circumvent
them, though, and Google isn't helping.
Any other options? It seems really bizarre that this game works on Intel,
Nvidia (blob), and OSX drivers if it has broken GLSL shaders.
--
You are receiving this mail because:
You are the assignee for the bug.
--1427482501.0EB14AA0.25856
Date: Fri, 27 Mar 2015 18:55:01 +0000
MIME-Version: 1.0
Content-Type: text/html; charset="UTF-8"
Comment # 2
on bug 89785
from Matthew Scheirer
The game is capturing stderr and won't give me any shader output, the syntax I
was using was R600_DEBUG=vs,gs,ps ./PillarsOfEternity 2> ~/poe-crash-log.txt,
also tried &> log and only got its Unity output. Other Gallium tunables like
gallium_hud work, so it seems just to be internal stderr capture in Mono or
Unity. Not well versed in either enough to know if there is a way to circumvent
them, though, and Google isn't helping.
Any other options? It seems really bizarre that this game works on Intel,
Nvidia (blob), and OSX drivers if it has broken GLSL shaders.
You are receiving this mail because:
- You are the assignee for the bug.
--1427482501.0EB14AA0.25856--
--===============1643772679==
Content-Type: text/plain; charset="utf-8"
MIME-Version: 1.0
Content-Transfer-Encoding: base64
Content-Disposition: inline
X19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX18KZHJpLWRldmVs
IG1haWxpbmcgbGlzdApkcmktZGV2ZWxAbGlzdHMuZnJlZWRlc2t0b3Aub3JnCmh0dHA6Ly9saXN0
cy5mcmVlZGVza3RvcC5vcmcvbWFpbG1hbi9saXN0aW5mby9kcmktZGV2ZWwK
--===============1643772679==--