From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 89785] GPU Fault 147 and Ring Stalls and Tests Fail in Pillars of Eternity Date: Fri, 27 Mar 2015 01:14:28 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0009557631==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 92BC27A00C for ; Thu, 26 Mar 2015 18:14:33 -0700 (PDT) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0009557631== Content-Type: multipart/alternative; boundary="1427418868.bC7b14cD0.8286"; charset="UTF-8" --1427418868.bC7b14cD0.8286 Date: Fri, 27 Mar 2015 01:14:28 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable https://bugs.freedesktop.org/show_bug.cgi?id=3D89785 --- Comment #1 from Michel D=C3=A4nzer --- > radeon 0000:01:00.0: VM_CONTEXT1_PROTECTION_FAULT_ADDR 0x01000000 > radeon 0000:01:00.0: VM_CONTEXT1_PROTECTION_FAULT_STATUS 0x0C0C8001 > VM fault (0x01, vmid 6) at page 16777216, read from 'TC6' (0x54433600) (2= 00) Looks like a shader tries to read from virtual address 0x1000000000, which = is probably not what was intended, so the shader code might be incorrect. Please run the game with the environment variable R600_DEBUG=3Dvs,gs,ps , redirect its stderr output to a file and attach that file here after the ha= ng. --=20 You are receiving this mail because: You are the assignee for the bug. --1427418868.bC7b14cD0.8286 Date: Fri, 27 Mar 2015 01:14:28 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable

Comment= # 1 on bug 89785<= /a> from Michel D=C3=A4nzer
> radeon 0000:01:00.0:   VM_CONTEXT1_=
PROTECTION_FAULT_ADDR   0x01000000
> radeon 0000:01:00.0:   VM_CONTEXT1_PROTECTION_FAULT_STATUS 0x0C0C8001
> VM fault (0x01, vmid 6) at page 16777216, read from 'TC6' (0x54433600)=
 (200)

Looks like a shader tries to read from virtual address 0x1000000000, which =
is
probably not what was intended, so the shader code might be incorrect.

Please run the game with the environment variable R600_DEBUG=3Dvs,gs,ps ,
redirect its stderr output to a file and attach that file here after the ha=
ng.


You are receiving this mail because: =20=20=20=20=20=20
  • You are the assignee for the bug.
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