From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 90221] Triangle boundary artifact on Shadow Warrior game
Date: Tue, 28 Apr 2015 23:12:47 +0000
Message-ID:
Bug ID
90221
Summary
Triangle boundary artifact on Shadow Warrior game
Product
Mesa
Version
git
Hardware
x86-64 (AMD64)
OS
All
Status
NEW
Severity
normal
Priority
medium
Component
Drivers/Gallium/radeonsi
Assignee
dri-devel@lists.freedesktop.org
Reporter
lvella@gmail.com
QA Contact
dri-devel@lists.freedesktop.org
Created attachment 115419 [details]
Wall with light effect triggering the artifact.
On game Shawdow Warrior, with Southern Island chip, drivers from this PPA:
https://launchpad.net/~oibaf/+archive/ubuntu/graphics-drivers
Experienced both on Ubuntu 14.10 and, after upgrade, on Ubuntu 15.04.
Some special effects trigger a visible artifact on triangle primitive
boundaries, probably, see screenshot attached. With fglrx, the issue is not
present.
It seems the problem is on some post-processing shader, because, as can be seen
in the screenshot, the visible triangles does not respect the boundary of scene
objects, and if I move the mouse, they are fixed relative to the screen.
Running with the following env var (otherwise the game is unplayable slow on
current video settings):
R600_DEBUG=sb
Relevant info from glxinfo:
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD TAHITI
OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.6.0-devel
(git-7f5a8ac 2015-04-25 utopic-oibaf-ppa)
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)