From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 90221] Triangle boundary artifact on Shadow Warrior game
Date: Tue, 28 Apr 2015 23:12:47 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=90221
Bug ID: 90221
Summary: Triangle boundary artifact on Shadow Warrior game
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: lvella@gmail.com
QA Contact: dri-devel@lists.freedesktop.org
Created attachment 115419
--> https://bugs.freedesktop.org/attachment.cgi?id=115419&action=edit
Wall with light effect triggering the artifact.
On game Shawdow Warrior, with Southern Island chip, drivers from this PPA:
https://launchpad.net/~oibaf/+archive/ubuntu/graphics-drivers
Experienced both on Ubuntu 14.10 and, after upgrade, on Ubuntu 15.04.
Some special effects trigger a visible artifact on triangle primitive
boundaries, probably, see screenshot attached. With fglrx, the issue is not
present.
It seems the problem is on some post-processing shader, because, as can be seen
in the screenshot, the visible triangles does not respect the boundary of scene
objects, and if I move the mouse, they are fixed relative to the screen.
Running with the following env var (otherwise the game is unplayable slow on
current video settings):
R600_DEBUG=sb
Relevant info from glxinfo:
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD TAHITI
OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.6.0-devel
(git-7f5a8ac 2015-04-25 utopic-oibaf-ppa)
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
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Date: Tue, 28 Apr 2015 23:12:47 +0000
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| Bug ID |
90221
|
| Summary |
Triangle boundary artifact on Shadow Warrior game
|
| Product |
Mesa
|
| Version |
git
|
| Hardware |
x86-64 (AMD64)
|
| OS |
All
|
| Status |
NEW
|
| Severity |
normal
|
| Priority |
medium
|
| Component |
Drivers/Gallium/radeonsi
|
| Assignee |
dri-devel@lists.freedesktop.org
|
| Reporter |
lvella@gmail.com
|
| QA Contact |
dri-devel@lists.freedesktop.org
|
Created attachment 115419 [details]
Wall with light effect triggering the artifact.
On game Shawdow Warrior, with Southern Island chip, drivers from this PPA:
https://launchpad.net/~oibaf/+archive/ubuntu/graphics-drivers
Experienced both on Ubuntu 14.10 and, after upgrade, on Ubuntu 15.04.
Some special effects trigger a visible artifact on triangle primitive
boundaries, probably, see screenshot attached. With fglrx, the issue is not
present.
It seems the problem is on some post-processing shader, because, as can be seen
in the screenshot, the visible triangles does not respect the boundary of scene
objects, and if I move the mouse, they are fixed relative to the screen.
Running with the following env var (otherwise the game is unplayable slow on
current video settings):
R600_DEBUG=sb
Relevant info from glxinfo:
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD TAHITI
OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.6.0-devel
(git-7f5a8ac 2015-04-25 utopic-oibaf-ppa)
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
You are receiving this mail because:
- You are the assignee for the bug.
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--===============0101779687==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 90221] Triangle boundary artifact on Shadow Warrior game
Date: Tue, 28 Apr 2015 23:13:13 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=90221
Lucas changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |lvella@gmail.com
OS|All |Linux (All)
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Lucas
changed
bug 90221
| What |
Removed |
Added |
| CC |
|
lvella@gmail.com
|
| OS |
All
|
Linux (All)
|
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--===============1990440275==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 90221] Triangle boundary artifact on Shadow Warrior game
Date: Thu, 30 Apr 2015 03:22:14 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D90221
Michel D=C3=A4nzer changed:
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----------------------------------------------------------------------------
Attachment #115419|text/plain |image/jpeg
mime type| |
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=
Michel D=C3=A4nzer
changed
bug 90221<=
/a>
| What |
Removed |
Added |
| Attachment #115419 mime type |
text/plain
|
image/jpeg
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 90221] Triangle boundary artifact on Shadow Warrior game
Date: Thu, 30 Apr 2015 03:25:06 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D90221
--- Comment #1 from Michel D=C3=A4nzer ---
(In reply to Lucas from comment #0)
> Some special effects trigger a visible artifact on triangle primitive
> boundaries, probably, see screenshot attached.
Looks like bug 88642, which is fixed in current LLVM.
> Running with the following env var (otherwise the game is unplayable slow=
on
> current video settings):
> R600_DEBUG=3Dsb
That environment variable has no effect with the radeonsi driver.
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Comment=
# 1
on bug 90221<=
/a>
from Michel D=C3=A4nzer
(In reply to Lucas from comment #0)
> Some special effects trigger a visible artifact =
on triangle primitive
> boundaries, probably, see screenshot attached.
Looks like bug 88642, which is fixed in curren=
t LLVM.
> Running with the following env var (otherwise th=
e game is unplayable slow on
> current video settings):
> R600_DEBUG=3Dsb
That environment variable has no effect with the radeonsi driver.
You are receiving this mail because:
=20=20=20=20=20=20
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 90221] Triangle boundary artifact on Shadow Warrior game
Date: Fri, 15 Jul 2016 04:00:14 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D90221
Lucas changed:
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----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|NEW |RESOLVED
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Lucas
changed
bug 90221<=
/a>
| What |
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Added |
| Resolution |
---
|
FIXED
|
| Status |
NEW
|
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