From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 90481] Radeonsi driver, X crash while playing "Spec ops: the line" Date: Fri, 12 Aug 2016 04:12:43 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0581178836==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id CEE296EA54 for ; Fri, 12 Aug 2016 04:12:43 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0581178836== Content-Type: multipart/alternative; boundary="14709751635.fEF1a7f.18767"; charset="UTF-8" --14709751635.fEF1a7f.18767 Date: Fri, 12 Aug 2016 04:12:43 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D90481 --- Comment #19 from Daniel Scharrer --- I also still get hangs, but they seem to be less frequent than they used to= be. However, the framerate seems to be a bit lower compared to the last time I tested - ~70 vs. (iirc) 80+ FPS in the menu - so maybe it's just that. Both= the game and glamor were using the updated Mesa version. Curiously, the first freeze I got when testing didn't look like a GPU lockup but rather a (partial) X server lockup: all blocks were at 0% in radeontop = and I was able to switch to a different VT using Ctrl+Alt+F1, and while switchi= ng back to X blocked further VT switches I was able to restart the X server normally (the log indicated a clean shutdown) and everything including Open= GL seemed to work fine after that. The freeze lockup I got was a proper GPU lockup though - Event Engine and Texture Adresser at 0%, everything else at 100%, unable to switch VTs even = with chvt over ssh. Kernel: 4.7.0-gentoo Mesa: git-50b49d2 LLVM: r278309 --=20 You are receiving this mail because: You are the assignee for the bug.= --14709751635.fEF1a7f.18767 Date: Fri, 12 Aug 2016 04:12:43 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Commen= t # 19 on bug 90481<= /a> from Daniel Scharrer
I also still get hangs, but they seem to be less frequent than=
 they used to be.
However, the framerate seems to be a bit lower compared to the last time I
tested - ~70 vs. (iirc) 80+ FPS in the menu - so maybe it's just that. Both=
 the
game and glamor were using the updated Mesa version.

Curiously, the first freeze I got when testing didn't look like a GPU lockup
but rather a (partial) X server lockup: all blocks were at 0% in radeontop =
and
I was able to switch to a different VT using Ctrl+Alt+F1, and while switchi=
ng
back to X blocked further VT switches I was able to restart the X server
normally (the log indicated a clean shutdown) and everything including Open=
GL
seemed to work fine after that.

The freeze lockup I got was a proper GPU lockup though - Event Engine and
Texture Adresser at 0%, everything else at 100%, unable to switch VTs even =
with
chvt over ssh.

Kernel: 4.7.0-gentoo
Mesa: git-50b49d2
LLVM: r278309


You are receiving this mail because:
  • You are the assignee for the bug.
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