From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 91016] Piglit regression: shaders/glsl-floating-constant-120
Date: Mon, 22 Jun 2015 17:04:22 +0000
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--1434992661.5C4b1.28119
Date: Mon, 22 Jun 2015 17:04:21 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D91016
Ian Romanick changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |NEEDINFO
--- Comment #1 from Ian Romanick ---
Does your piglit have the following commit? Mesa was updated to follow the
spec, and the test was previously incorrect.
commit 63aef6af996d5ca37e9dee78e0392106848e2735
Author: Neil Roberts
Date: Wed Nov 26 18:35:32 2014 +0000
Don't test floats with the form =E2=80=981f=E2=80=99
There is nothing in the GLSL spec which says you can have a float
literal without an exponent or a decimal point even if you add the =E2=
=80=98f=E2=80=99
suffix. This patch replaces that literal with some other variations
that should be accepted according to the spec.
Reviewed-by: Matt Turner
--=20
You are receiving this mail because:
You are the assignee for the bug.
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Date: Mon, 22 Jun 2015 17:04:21 +0000
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Ian Romanick
changed
bug 91016<=
/a>
| What |
Removed |
Added |
| Status |
NEW
|
NEEDINFO
|
Comment=
# 1
on bug 91016<=
/a>
from Ian Romanick
Does your piglit have the following commit? Mesa was updated =
to follow the
spec, and the test was previously incorrect.
commit 63aef6af996d5ca37e9dee78e0392106848e2735
Author: Neil Roberts <neil=
64;linux.intel.com>
Date: Wed Nov 26 18:35:32 2014 +0000
Don't test floats with the form =E2=80=981f=E2=80=99
There is nothing in the GLSL spec which says you can have a float
literal without an exponent or a decimal point even if you add the =E2=
=80=98f=E2=80=99
suffix. This patch replaces that literal with some other variations
that should be accepted according to the spec.
Reviewed-by: Matt Turner <mattst88 at gmail.com>
You are receiving this mail because:
=20=20=20=20=20=20
- You are the assignee for the bug.
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