From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 91480] Dead Island: Crash loading Act 3 possible shader issue
Date: Mon, 27 Jul 2015 21:25:30 +0000 [thread overview]
Message-ID: <bug-91480-502@http.bugs.freedesktop.org/> (raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=91480
Bug ID: 91480
Summary: Dead Island: Crash loading Act 3 possible shader issue
Product: Mesa
Version: 10.6
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel@lists.freedesktop.org
Reporter: sa@whiz.se
QA Contact: dri-devel@lists.freedesktop.org
Created attachment 117408
--> https://bugs.freedesktop.org/attachment.cgi?id=117408&action=edit
backtrace with 10.5.9
I'm getting a reproducible crash in the game Dead Island when loading act 3.
Sometimes this is a straight segfault, sometimes the game pops up a warning "An
unknown error occured while compiling shaders."
I'm attaching a backtrace of the segfault from Mesa 10.5.9, I still get the
error with 10.6.3.
This might be a shader issue, I get this warning in the game log:
/media/Data/perforce/di/releases/di_master_steambox/src/engine/ropengl/ROpenGL_Shader.cpp(471)
:
Condition: 0 && "Cannot compile GL shader!"
LLOG: 0:35(12): warning: extension `GL_ATI_draw_buffers' unsupported in
fragment shader
0:209(3): error: syntax error, unexpected '='
ERRR: Assertion failed!
/media/Data/perforce/di/releases/di_master_steambox/src/engine/ropengl/ROpenGL_Shader.cpp(678)
:
Condition: 0 && "Compilation of shader failed!"
ERRR: [CPShader] cannot create pixel shader
LLOG: binlen: 0; format: 0; program: 48828
LLOG: FAILED TO LOAD BINARY!!! Loading from sources.TOTAL TIME: 247398.718750ms
I'm attaching the failing shader.
I'm failing this against r600g as that's where the backtrace points, but this
is probably a general shader issue.
Probably not the same as #85564 as I have played through half the game with
just a few hiccups.
Side note: this title might be a good candidate for some sort of cache. Loading
times are more than a minute and it seems to be spending most of that time
compiling.
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next reply other threads:[~2015-07-27 21:25 UTC|newest]
Thread overview: 6+ messages / expand[flat|nested] mbox.gz Atom feed top
2015-07-27 21:25 bugzilla-daemon [this message]
2015-07-27 21:26 ` [Bug 91480] Dead Island: Crash loading Act 3 possible shader issue bugzilla-daemon
2015-07-27 21:37 ` bugzilla-daemon
2015-07-28 20:29 ` bugzilla-daemon
2015-07-29 20:25 ` bugzilla-daemon
2016-04-19 12:08 ` bugzilla-daemon
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