From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 91656] Pillars of Eternity glitch in maps Date: Tue, 06 Oct 2015 04:44:33 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1819903107==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 662986E3C0 for ; Mon, 5 Oct 2015 21:44:33 -0700 (PDT) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1819903107== Content-Type: multipart/alternative; boundary="1444106673.2Cb1Ab7a3.12264"; charset="UTF-8" --1444106673.2Cb1Ab7a3.12264 Date: Tue, 6 Oct 2015 04:44:33 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=91656 --- Comment #9 from Daniel Scharrer --- This looks like an application bug to me - here's what the game does with the minimap fog of war in the apitrace (right at the start of each frame, so it's easy to find): 1. Uploads the fog of war to GL_ALPHA texture 2487 2. Binds framebuffer 2 3. Attaches texture 6613 as the color0 buffer 4. Clears color to (0, 0, 0, 0) 5. Unbinds framebuffer 2 6. Binds framebuffer 2 7. Attaches texture 6613 as the color0 buffer 8. Binds 6613 as texture0 9. Binds 2487 as texture1 10. Draws a full-screen quad with a shader that boils down to a = pow(texture1.a, 8); color0 = a * (0, 0, 0, 1) + (1 - a) * texture0; Reading from and writing to the same texture in this way is undefined without inserting the appropriate memory barriers. -- You are receiving this mail because: You are the assignee for the bug. --1444106673.2Cb1Ab7a3.12264 Date: Tue, 6 Oct 2015 04:44:33 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"

Comment # 9 on bug 91656 from
This looks like an application bug to me - here's what the game does with the
minimap fog of war in the apitrace (right at the start of each frame, so it's
easy to find):

1. Uploads the fog of war to GL_ALPHA texture 2487
2. Binds framebuffer 2
3. Attaches texture 6613 as the color0 buffer
4. Clears color to (0, 0, 0, 0)
5. Unbinds framebuffer 2
6. Binds framebuffer 2
7. Attaches texture 6613 as the color0 buffer
8. Binds 6613 as texture0
9. Binds 2487 as texture1
10. Draws a full-screen quad with a shader that boils down to
  a = pow(texture1.a, 8);
  color0 = a * (0, 0, 0, 1) + (1 - a) * texture0;

Reading from and writing to the same texture in this way is undefined without
inserting the appropriate memory barriers.


You are receiving this mail because:
  • You are the assignee for the bug.
--1444106673.2Cb1Ab7a3.12264-- --===============1819903107== Content-Type: text/plain; charset="utf-8" MIME-Version: 1.0 Content-Transfer-Encoding: base64 Content-Disposition: inline X19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX18KZHJpLWRldmVs IG1haWxpbmcgbGlzdApkcmktZGV2ZWxAbGlzdHMuZnJlZWRlc2t0b3Aub3JnCmh0dHA6Ly9saXN0 cy5mcmVlZGVza3RvcC5vcmcvbWFpbG1hbi9saXN0aW5mby9kcmktZGV2ZWwK --===============1819903107==--