From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 91880] Radeonsi on Grenada cards (r9 390) exceptionally
unstable and poorly performing
Date: Thu, 03 Nov 2016 09:45:56 +0000
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Date: Thu, 3 Nov 2016 09:45:56 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D91880
--- Comment #128 from Jan Ziak <0xe2.0x9a.0x9b@gmail.com> ---
(In reply to Chris Waters from comment #127)
> Second question, is there any way to just force the memory clock to stay =
at
> 1500MHz? If the bug is caused by memory switching (and not the memory bei=
ng
> clocked way too high), then forcing the memory to stay at the max standard
> clock should give us the stability of 150MHz.
Some months ago, I thought it was just mclk switching. But today I am not so
sure about it.
Executing the following steps on my machine with an R9 390:
- lock mclk to 1500MHz
- start playing Mad Max via Steam
- switch to the game map via gamepad or keyboard
(https://www.google.sk/search?q=3Dmad+max+game+map&tbm=3Disch)
results in noticeable screen image flickering.
If I disable the lowest 300 MHz shader clock, so that the minimum shader cl=
ock
is 500 MHz and maximum is 1000 MHz, the flickering disappears.
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Date: Thu, 3 Nov 2016 09:45:56 +0000
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Comme=
nt # 128
on bug 91880<=
/a>
from Jan Ziak
(In reply to Chris Waters from comment #127)
> Second question, is there any way to just force =
the memory clock to stay at
> 1500MHz? If the bug is caused by memory switching (and not the memory =
being
> clocked way too high), then forcing the memory to stay at the max stan=
dard
> clock should give us the stability of 150MHz.
Some months ago, I thought it was just mclk switching. But today I am not so
sure about it.
Executing the following steps on my machine with an R9 390:
- lock mclk to 1500MHz
- start playing Mad Max via Steam
- switch to the game map via gamepad or keyboard
(https://www.google.sk/search?q=3Dmad+max+game+map&tbm=3Disch)
results in noticeable screen image flickering.
If I disable the lowest 300 MHz shader clock, so that the minimum shader cl=
ock
is 500 MHz and maximum is 1000 MHz, the flickering disappears.
You are receiving this mail because:
- You are the assignee for the bug.
=
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