From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 91998] Object rendered completely black in The Book of
Unwritten Tales: The Critter Chronicles
Date: Mon, 14 Sep 2015 06:22:57 +0000
Message-ID:
Bug ID
91998
Summary
Object rendered completely black in The Book of Unwritten Tales: The Critter Chronicles
Product
Mesa
Version
git
Hardware
Other
OS
All
Status
NEW
Severity
minor
Priority
medium
Component
Drivers/Gallium/radeonsi
Assignee
dri-devel@lists.freedesktop.org
Reporter
daniel@constexpr.org
QA Contact
dri-devel@lists.freedesktop.org
apitrace: http://constexpr.org/tmp/BOUT-CC-radeonsi.1.trace.xz (95 MiB)
The pipe behind the character is rendered completely black. The object is
rendered without any shader but with fixed-function lighting enabled.
Relevant draw call: 2336877 (in frame 1699)
Disabling GL_LIGHTING, GL_LIGHT3 or setting the GL_DIFFUSE material to [0, 0,
0, 0] (including alpha) causes the pipe to be rendered correctly. Disabling the
other lights has no effect.
The GL_EMISSION material is set to [1, 1, 1, 1] for this draw call so the other
lighting parameters should have no effect (unless they result in NaNs or
negative values).
GPU; Radeon HD 7950 (TAHITI)
Mesa 11.1.0-devel (git-0337a9b)
LLVM r247497
Linux 4.2.0-gentoo-r1
Everything is rendered correctly with llvmpipe.
So far I have only found one object in the game affected by this.