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From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 92059] [radeonsi, apitrace] Missing textures and geometry in "Middle-earth: Shadow of Mordor"
Date: Tue, 22 Sep 2015 14:03:04 +0000	[thread overview]
Message-ID: <bug-92059-502-3y6ZbbGnbO@http.bugs.freedesktop.org/> (raw)
In-Reply-To: <bug-92059-502@http.bugs.freedesktop.org/>


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https://bugs.freedesktop.org/show_bug.cgi?id=92059

--- Comment #11 from Kai <kai@dev.carbon-project.org> ---
Created attachment 118397
  --> https://bugs.freedesktop.org/attachment.cgi?id=118397&action=edit
Setting environment variables yields visible bodies.

(In reply to Ilia Mirkin from comment #10)
> (In reply to Timothy Arceri from comment #9)
> > (In reply to Ilia Mirkin from comment #7)
> > > (In reply to Kai from comment #5)
> > > > Also, the game seems to choke on the missing AoA functionality or at least
> > > > doesn't check whether it can use AoA:
> > > > > 0:9(23): error: GL_ARB_arrays_of_arrays required for defining arrays of arrays
> > > 
> > > I guess line 9 is: out vec4 vControlPoint[][2];
> > > 
> > > Which should work without AoA. I wonder if this was recently broken by the
> > > AoA support patches... Or maybe it started out broken.
> > 
> > It seems to me that this should fail, and is correctly doing so. From the
> > tessellation spec:
> >
> > [...]
> > 
> > Is there something I'm missing?
> 
> Quite right. I forgot about that little bit in the spec. So the issue here
> is that (a) AoA isn't supported in mesa, (b) even if it was, the shader
> doesn't enable it. Without that, you can't have plain per-vertex array
> outputs in TCS.

So, I should probably report this bug to Ferral Interactive (studio responsible
for the Linux port), right?

> You could force-enable it by setting force_glsl_extensions_warn=1 and
> MESA_EXTENSION_OVERRIDE=GL_ARB_arrays_of_arrays ... I think.

The correct override is:
# force_glsl_extensions_warn=true
MESA_EXTENSION_OVERRIDE=GL_ARB_arrays_of_arrays
Setting force_glsl_extension_warn=1 leads to an error. And indeed, setting
those two environment variables leads to visible characters in the game, see
the attached screenshot.

Should this bug be renamed to »[radeonsi] Implement GL_ARB_arrays_of_arrays for
"Middle-earth: Shadow of Mordor"« then?

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  parent reply	other threads:[~2015-09-22 14:03 UTC|newest]

Thread overview: 27+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2015-09-20 17:30 [Bug 92059] Missing textures and geometry in "Middle-earth: Shadow of Mordor" bugzilla-daemon
2015-09-20 17:32 ` bugzilla-daemon
2015-09-20 23:38 ` bugzilla-daemon
2015-09-21 15:19 ` bugzilla-daemon
2015-09-21 15:33 ` bugzilla-daemon
2015-09-21 17:00 ` bugzilla-daemon
2015-09-21 17:02 ` bugzilla-daemon
2015-09-21 17:07 ` bugzilla-daemon
2015-09-21 18:22 ` bugzilla-daemon
2015-09-21 18:28 ` [Bug 92059] [radeonsi, apitrace] " bugzilla-daemon
2015-09-22  5:35 ` bugzilla-daemon
2015-09-22  5:46 ` bugzilla-daemon
2015-09-22 14:03 ` bugzilla-daemon [this message]
2015-09-22 14:53 ` bugzilla-daemon
2015-09-22 15:41 ` bugzilla-daemon
2015-09-22 15:51 ` bugzilla-daemon
2015-09-26 14:40 ` bugzilla-daemon
2015-09-26 15:32 ` bugzilla-daemon
2015-11-17 20:10 ` bugzilla-daemon
2015-11-17 20:11 ` bugzilla-daemon
2016-04-07 11:45 ` bugzilla-daemon
2016-04-23 16:55 ` bugzilla-daemon
2016-04-25  9:07 ` bugzilla-daemon
2016-04-25 13:43 ` bugzilla-daemon
2016-05-14 20:02 ` bugzilla-daemon
2016-06-06  9:31 ` bugzilla-daemon
2016-06-20 19:12 ` bugzilla-daemon

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