From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 92059] [radeonsi, apitrace] Missing textures and geometry in
"Middle-earth: Shadow of Mordor"
Date: Tue, 22 Sep 2015 14:03:04 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D92059
--- Comment #11 from Kai ---
Created attachment 118397
--> https://bugs.freedesktop.org/attachment.cgi?id=3D118397&action=3Dedit
Setting environment variables yields visible bodies.
(In reply to Ilia Mirkin from comment #10)
> (In reply to Timothy Arceri from comment #9)
> > (In reply to Ilia Mirkin from comment #7)
> > > (In reply to Kai from comment #5)
> > > > Also, the game seems to choke on the missing AoA functionality or a=
t least
> > > > doesn't check whether it can use AoA:
> > > > > 0:9(23): error: GL_ARB_arrays_of_arrays required for defining arr=
ays of arrays
> > >=20
> > > I guess line 9 is: out vec4 vControlPoint[][2];
> > >=20
> > > Which should work without AoA. I wonder if this was recently broken b=
y the
> > > AoA support patches... Or maybe it started out broken.
> >=20
> > It seems to me that this should fail, and is correctly doing so. From t=
he
> > tessellation spec:
> >
> > [...]
> >=20
> > Is there something I'm missing?
>=20
> Quite right. I forgot about that little bit in the spec. So the issue here
> is that (a) AoA isn't supported in mesa, (b) even if it was, the shader
> doesn't enable it. Without that, you can't have plain per-vertex array
> outputs in TCS.
So, I should probably report this bug to Ferral Interactive (studio respons=
ible
for the Linux port), right?
> You could force-enable it by setting force_glsl_extensions_warn=3D1 and
> MESA_EXTENSION_OVERRIDE=3DGL_ARB_arrays_of_arrays ... I think.
The correct override is:
# force_glsl_extensions_warn=3Dtrue
MESA_EXTENSION_OVERRIDE=3DGL_ARB_arrays_of_arrays
Setting force_glsl_extension_warn=3D1 leads to an error. And indeed, setting
those two environment variables leads to visible characters in the game, see
the attached screenshot.
Should this bug be renamed to =C2=BB[radeonsi] Implement GL_ARB_arrays_of_a=
rrays for
"Middle-earth: Shadow of Mordor"=C2=AB then?
--=20
You are receiving this mail because:
You are the assignee for the bug.
--1442930584.3EB3d41a0.6754
Date: Tue, 22 Sep 2015 14:03:04 +0000
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Commen=
t # 11
on bug 92059<=
/a>
from Kai
Created attachment 118397 [details]
Setting environment variables yields visible bodies.
(In reply to Ilia Mirkin from comme=
nt #10)
> (In reply to Timothy Arceri from comment #9)
> > (In reply to Ilia Mirkin from comment #7)
> > > (In reply to Kai from comment #5)
> > > > Also, the game seems to choke on the missing AoA functi=
onality or at least
> > > > doesn't check whether it can use AoA:
> > > > > 0:9(23): error: GL_ARB_arrays_of_arrays required f=
or defining arrays of arrays
> > >=20
> > > I guess line 9 is: out vec4 vControlPoint[][2];
> > >=20
> > > Which should work without AoA. I wonder if this was recently=
broken by the
> > > AoA support patches... Or maybe it started out broken.
> >=20
> > It seems to me that this should fail, and is correctly doing so. =
>>From the
> > tessellation spec:
> >
> > [...]
> >=20
> > Is there something I'm missing?
>=20
> Quite right. I forgot about that little bit in the spec. So the issue =
here
> is that (a) AoA isn't supported in mesa, (b) even if it was, the shader
> doesn't enable it. Without that, you can't have plain per-vertex array
> outputs in TCS.
So, I should probably report this bug to Ferral Interactive (studio respons=
ible
for the Linux port), right?
> You could force-enable it by setting force_glsl_=
extensions_warn=3D1 and
> MESA_EXTENSION_OVERRIDE=3DGL_ARB_arrays_of_arrays ... I think.
The correct override is:
# force_glsl_extensions_warn=3Dtrue
MESA_EXTENSION_OVERRIDE=3DGL_ARB_arrays_of_arrays
Setting force_glsl_extension_warn=3D1 leads to an error. And indeed, setting
those two environment variables leads to visible characters in the game, see
the attached screenshot.
Should this bug be renamed to =C2=BB[radeonsi] Implement GL_ARB_arrays_of_a=
rrays for
"Middle-earth: Shadow of Mordor"=C2=AB then?
You are receiving this mail because:
=20=20=20=20=20=20
- You are the assignee for the bug.
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