From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 92059] Missing textures and geometry in "Middle-earth: Shadow of Mordor" Date: Mon, 21 Sep 2015 15:33:57 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1233242334==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 4D2C66E425 for ; Mon, 21 Sep 2015 08:33:57 -0700 (PDT) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1233242334== Content-Type: multipart/alternative; boundary="1442849637.623edCe0.21752"; charset="UTF-8" --1442849637.623edCe0.21752 Date: Mon, 21 Sep 2015 15:33:57 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable https://bugs.freedesktop.org/show_bug.cgi?id=3D92059 --- Comment #4 from Kai --- (In reply to Kenneth Graunke from comment #3) > It looks pretty much the same on i965/broadwell as well. FWIW, I've > overheard that the game requires tessellation shaders for terrain and > character rendering, and if your driver doesn't support them, the game > simply skips the associated drawing. Nice... shouldn't the game check the features and then either fall back to = some legacy code path or refuse to run with a sensible error message? Ah well. Also I find this a bit curious, since there *is* a checkbox in the graphics menu, letting me toggle tessellation. > But on radeonsi, you should have tessellation, so maybe there's something > else going on... Yes, I do have working tessellation =E2=80=93 at least it works with Unigin= e Heaven for example. Of course tessellation is only supported in Core Contexts, maybe t= he game fails miserably there and creates a Compatibility Context? (Btw, since= I'm seeing many games/porters getting context creation wrong, I was wondering w= hat Mac OS X hands out on default? AFAIK they only support higher OpenGL feature levels in a Core Context as well. But there the games most of the times see= m to work, from what I'm hearing. This leads to me wondering whether Apple just defaults to Core Contexts and whether Mesa might want to do the same then, = if true.) Is there a way I can force a core context through some environment variable? --=20 You are receiving this mail because: You are the assignee for the bug. --1442849637.623edCe0.21752 Date: Mon, 21 Sep 2015 15:33:57 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable

Comment= # 4 on bug 92059<= /a> from Kai
(In reply to Kenneth Graunke from comment #3)
> It looks pretty much the same on i965/broadwell =
as well.  FWIW, I've
> overheard that the game requires tessellation shaders for terrain and
> character rendering, and if your driver doesn't support them, the game
> simply skips the associated drawing.

Nice... shouldn't the game check the features and then either fall back to =
some
legacy code path or refuse to run with a sensible error message? Ah well.
Also I find this a bit curious, since there *is* a checkbox in the graphics
menu, letting me toggle tessellation.

> But on radeonsi, you should have tessellation, s=
o maybe there's something
> else going on...

Yes, I do have working tessellation =E2=80=93 at least it works with Unigin=
e Heaven for
example. Of course tessellation is only supported in Core Contexts, maybe t=
he
game fails miserably there and creates a Compatibility Context? (Btw, since=
 I'm
seeing many games/porters getting context creation wrong, I was wondering w=
hat
Mac OS X hands out on default? AFAIK they only support higher OpenGL feature
levels in a Core Context as well. But there the games most of the times see=
m to
work, from what I'm hearing. This leads to me wondering whether Apple just
defaults to Core Contexts and whether Mesa might want to do the same then, =
if
true.)
Is there a way I can force a core context through some environment variable=
?


You are receiving this mail because: =20=20=20=20=20=20
  • You are the assignee for the bug.
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