From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 92059] Missing textures and geometry in "Middle-earth: Shadow
of Mordor"
Date: Mon, 21 Sep 2015 18:22:00 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D92059
--- Comment #8 from Kai ---
I've just uploaded two trace files to a password protected area =E2=80=93 t=
o prevent
unnecessary downloads =E2=80=93 on my server:
-
-
They both display the issues described in comment #0 as well as attachment
118375 and attachment 118376. shadowofmordor_tessellation.trace was produced
with tessellation enabled in the graphics settings, while
shadowofmordor_no-tessellation.trace was created with tessellation disabled=
in
the graphics settings. All other settings were identical.
Known Mesa developers can ask me for password access, the password is merely
there to prevent unnecessary traffic. If you already have login credentials
from other bugs for which I provided trace files, those should continue to
work.
(In reply to Ilia Mirkin from comment #7)
> (In reply to Kai from comment #5)
> > Also, the game seems to choke on the missing AoA functionality or at le=
ast
> > doesn't check whether it can use AoA:
> > > 0:9(23): error: GL_ARB_arrays_of_arrays required for defining arrays =
of arrays
>=20
> I guess line 9 is: out vec4 vControlPoint[][2];
>=20
> Which should work without AoA. I wonder if this was recently broken by the
> AoA support patches... Or maybe it started out broken.
I might have missed something, but I'm not seeing GL_ARB_arrays_of_arrays b=
eing
exposed on radeonsi?
--=20
You are receiving this mail because:
You are the assignee for the bug.
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Date: Mon, 21 Sep 2015 18:22:00 +0000
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Comment=
# 8
on bug 92059<=
/a>
from Kai
I've just uploaded two trace files to a password protected are=
a =E2=80=93 to prevent
unnecessary downloads =E2=80=93 on my server:
-
<http://dev.carbon-project.org/debian/mesa.bu=
gs/92059/shadowofmordor_tessellation.trace.xz>
-
<http://dev.carbon-project.org/debian/mesa=
.bugs/92059/shadowofmordor_no-tessellation.trace.xz>
They both display the issues described in comment #0 as well as attachment
118375 [details] and attachment 118376 =
[details]. shadowofmordor_tessellation.trace was produced
with tessellation enabled in the graphics settings, while
shadowofmordor_no-tessellation.trace was created with tessellation disabled=
in
the graphics settings. All other settings were identical.
Known Mesa developers can ask me for password access, the password is merely
there to prevent unnecessary traffic. If you already have login credentials
from other bugs for which I provided trace files, those should continue to
work.
(In reply to Ilia Mirkin from commen=
t #7)
> (In reply to Kai from comment #5)
> > Also, the game seems to choke on the missing AoA functionality or=
at least
> > doesn't check whether it can use AoA:
> > > 0:9(23): error: GL_ARB_arrays_of_arrays required for definin=
g arrays of arrays
>=20
> I guess line 9 is: out vec4 vControlPoint[][2];
>=20
> Which should work without AoA. I wonder if this was recently broken by=
the
> AoA support patches... Or maybe it started out broken.
I might have missed something, but I'm not seeing GL_ARB_arrays_of_arrays b=
eing
exposed on radeonsi?
You are receiving this mail because:
=20=20=20=20=20=20
- You are the assignee for the bug.
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