From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 92059] Missing textures and geometry in "Middle-earth: Shadow
of Mordor"
Date: Mon, 21 Sep 2015 17:00:06 +0000
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Date: Mon, 21 Sep 2015 17:00:06 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=92059
--- Comment #5 from Kai ---
Created attachment 118391
--> https://bugs.freedesktop.org/attachment.cgi?id=118391&action=edit
Compressed shader that fails during compilation
Ok, I'm pretty sure now, that the game actually loads a Core Context, at least
the apitrace I've made (will be uploaded shortly, as soon as the compression is
done) shows a 4.1 context, when I do "lookup state".
Also, the game seems to choke on the missing AoA functionality or at least
doesn't check whether it can use AoA:
> 0:9(23): error: GL_ARB_arrays_of_arrays required for defining arrays of arrays
The shader triggering this is, however, a tessellation control shader, so maybe
Kenneth is right anyway (ie. I don't get the geometry with radeonsi because the
tessellation control shader fails to compile due to another extension, that is
as of yet missing while i965-supported GPUs don't get the geometry because
they're lacking tessellation to begin with).
The attached file is the shader triggering this error in the following call
sequence:
glCreateShader(GL_TESS_CONTROL_SHADER); # = 594
glShaderSource(594, 1, , NULL);
glCompileShader(594); # compile error
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Date: Mon, 21 Sep 2015 17:00:06 +0000
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Created attachment 118391[details]
Compressed shader that fails during compilation
Ok, I'm pretty sure now, that the game actually loads a Core Context, at least
the apitrace I've made (will be uploaded shortly, as soon as the compression is
done) shows a 4.1 context, when I do "lookup state".
Also, the game seems to choke on the missing AoA functionality or at least
doesn't check whether it can use AoA:
> 0:9(23): error: GL_ARB_arrays_of_arrays required for defining arrays of arrays
The shader triggering this is, however, a tessellation control shader, so maybe
Kenneth is right anyway (ie. I don't get the geometry with radeonsi because the
tessellation control shader fails to compile due to another extension, that is
as of yet missing while i965-supported GPUs don't get the geometry because
they're lacking tessellation to begin with).
The attached file is the shader triggering this error in the following call
sequence:
glCreateShader(GL_TESS_CONTROL_SHADER); # = 594
glShaderSource(594, 1, <SOURCE FROM ATTACHED FILE>, NULL);
glCompileShader(594); # compile error