From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 92059] [radeonsi, apitrace] Missing textures and geometry in
"Middle-earth: Shadow of Mordor"
Date: Mon, 20 Jun 2016 19:12:15 +0000
Message-ID:
References:
Mime-Version: 1.0
Content-Type: multipart/mixed; boundary="===============0144329422=="
Return-path:
Received: from culpepper.freedesktop.org (culpepper.freedesktop.org
[131.252.210.165])
by gabe.freedesktop.org (Postfix) with ESMTP id F0BA06E5FE
for ; Mon, 20 Jun 2016 19:12:14 +0000 (UTC)
In-Reply-To:
List-Unsubscribe: ,
List-Archive:
List-Post:
List-Help:
List-Subscribe: ,
Errors-To: dri-devel-bounces@lists.freedesktop.org
Sender: "dri-devel"
To: dri-devel@lists.freedesktop.org
List-Id: dri-devel@lists.freedesktop.org
--===============0144329422==
Content-Type: multipart/alternative; boundary="14664499341.dB7c.15507";
charset="UTF-8"
--14664499341.dB7c.15507
Date: Mon, 20 Jun 2016 19:12:14 +0000
MIME-Version: 1.0
Content-Type: text/plain; charset="UTF-8"
Content-Transfer-Encoding: quoted-printable
X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D92059
Kai changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|NEW |RESOLVED
--- Comment #25 from Kai ---
As far as I'm concerned everything looks good on my R9 290 with the stack
detailed below and no special environment variables (not needed since radeo=
nsi
started supporting 4.3/4.30 natively.
The only "glitch" I'm seeing is, that the player character shown during load
screens gets a wet look right before the image switches over to the actual
game. But that might also be a game bug and since it doesn't affect gamepla=
y, I
don't really care.
Thanks to everyone involved who made > 30 FPS with (almost) full details at
2560=C3=971440 possible.
The current stack I'm using:
GPU: Hawaii PRO [Radeon R9 290] (ChipID =3D 0x67b1)
Mesa: Git:master/5a64549f54
libdrm: 2.4.68-1
LLVM: SVN:trunk/r272995 (3.9 devel)
X.Org: 2:1.18.3-1
Linux: 4.6.2
Firmware: firmware-amd-graphics/20160110-1
libclc: Git:master/20d977a3e6
DDX: 1:7.7.0-1
--=20
You are receiving this mail because:
You are the assignee for the bug.=
--14664499341.dB7c.15507
Date: Mon, 20 Jun 2016 19:12:14 +0000
MIME-Version: 1.0
Content-Type: text/html; charset="UTF-8"
Content-Transfer-Encoding: quoted-printable
X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
Kai
changed
bug 92059<=
/a>
What |
Removed |
Added |
Resolution |
---
|
FIXED
|
Status |
NEW
|
RESOLVED
|
Commen=
t # 25
on bug 92059<=
/a>
from Kai
As far as I'm concerned everything looks good on my R9 290 wit=
h the stack
detailed below and no special environment variables (not needed since radeo=
nsi
started supporting 4.3/4.30 natively.
The only "glitch" I'm seeing is, that the player character shown =
during load
screens gets a wet look right before the image switches over to the actual
game. But that might also be a game bug and since it doesn't affect gamepla=
y, I
don't really care.
Thanks to everyone involved who made > 30 FPS with (almost) full details=
at
2560=C3=971440 possible.
The current stack I'm using:
GPU: Hawaii PRO [Radeon R9 290] (ChipID =3D 0x67b1)
Mesa: Git:master/5a64549f54
libdrm: 2.4.68-1
LLVM: SVN:trunk/r272995 (3.9 devel)
X.Org: 2:1.18.3-1
Linux: 4.6.2
Firmware: firmware-amd-graphics/20160110-1
libclc: Git:master/20d977a3e6
DDX: 1:7.7.0-1
You are receiving this mail because:
- You are the assignee for the bug.
=
--14664499341.dB7c.15507--
--===============0144329422==
Content-Type: text/plain; charset="utf-8"
MIME-Version: 1.0
Content-Transfer-Encoding: base64
Content-Disposition: inline
X19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX18KZHJpLWRldmVs
IG1haWxpbmcgbGlzdApkcmktZGV2ZWxAbGlzdHMuZnJlZWRlc2t0b3Aub3JnCmh0dHBzOi8vbGlz
dHMuZnJlZWRlc2t0b3Aub3JnL21haWxtYW4vbGlzdGluZm8vZHJpLWRldmVsCg==
--===============0144329422==--