From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 92059] [radeonsi, apitrace] Missing textures and geometry in "Middle-earth: Shadow of Mordor" Date: Mon, 20 Jun 2016 19:12:15 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0144329422==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id F0BA06E5FE for ; Mon, 20 Jun 2016 19:12:14 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0144329422== Content-Type: multipart/alternative; boundary="14664499341.dB7c.15507"; charset="UTF-8" --14664499341.dB7c.15507 Date: Mon, 20 Jun 2016 19:12:14 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D92059 Kai changed: What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |FIXED Status|NEW |RESOLVED --- Comment #25 from Kai --- As far as I'm concerned everything looks good on my R9 290 with the stack detailed below and no special environment variables (not needed since radeo= nsi started supporting 4.3/4.30 natively. The only "glitch" I'm seeing is, that the player character shown during load screens gets a wet look right before the image switches over to the actual game. But that might also be a game bug and since it doesn't affect gamepla= y, I don't really care. Thanks to everyone involved who made > 30 FPS with (almost) full details at 2560=C3=971440 possible. The current stack I'm using: GPU: Hawaii PRO [Radeon R9 290] (ChipID =3D 0x67b1) Mesa: Git:master/5a64549f54 libdrm: 2.4.68-1 LLVM: SVN:trunk/r272995 (3.9 devel) X.Org: 2:1.18.3-1 Linux: 4.6.2 Firmware: firmware-amd-graphics/20160110-1 libclc: Git:master/20d977a3e6 DDX: 1:7.7.0-1 --=20 You are receiving this mail because: You are the assignee for the bug.= --14664499341.dB7c.15507 Date: Mon, 20 Jun 2016 19:12:14 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated Kai changed bug 92059<= /a>
What Removed Added
Resolution --- FIXED
Status NEW RESOLVED

Commen= t # 25 on bug 92059<= /a> from Kai
As far as I'm concerned everything looks good on my R9 290 wit=
h the stack
detailed below and no special environment variables (not needed since radeo=
nsi
started supporting 4.3/4.30 natively.

The only "glitch" I'm seeing is, that the player character shown =
during load
screens gets a wet look right before the image switches over to the actual
game. But that might also be a game bug and since it doesn't affect gamepla=
y, I
don't really care.

Thanks to everyone involved who made > 30 FPS with (almost) full details=
 at
2560=C3=971440 possible.


The current stack I'm using:
GPU: Hawaii PRO [Radeon R9 290] (ChipID =3D 0x67b1)
Mesa: Git:master/5a64549f54
libdrm: 2.4.68-1
LLVM: SVN:trunk/r272995 (3.9 devel)
X.Org: 2:1.18.3-1
Linux: 4.6.2
Firmware: firmware-amd-graphics/20160110-1
libclc: Git:master/20d977a3e6
DDX: 1:7.7.0-1


You are receiving this mail because:
  • You are the assignee for the bug.
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