From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 92923] SGPR spilling Date: Sat, 09 Jan 2016 23:21:11 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1229742090==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 0F7B36E0F9 for ; Sat, 9 Jan 2016 15:21:13 -0800 (PST) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1229742090== Content-Type: multipart/alternative; boundary="1452381671.610feA00.11640"; charset="UTF-8" --1452381671.610feA00.11640 Date: Sat, 9 Jan 2016 23:21:11 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable https://bugs.freedesktop.org/show_bug.cgi?id=3D92923 --- Comment #8 from Nicolai H=C3=A4hnle --- Created attachment 120923 --> https://bugs.freedesktop.org/attachment.cgi?id=3D120923&action=3Dedit fix long buffer wait times observed in trace Hi pat, thanks for following up with this! On Tonga, this trace runs into a variant of the compiler error you mentioned earlier in the bug report due to limited SGPRs. This is something we still = need to address. On Carrizo, I can run the trace and I notice an obvious buffer wait time problem. Please try the quick-and-dirty patch I've attached. The trace is s= till slow for me, but (a) it's a trace and (b) it's not a dGPU part, so I'd be interested to hear how the in-game performance is for you with the patch. --=20 You are receiving this mail because: You are the assignee for the bug. --1452381671.610feA00.11640 Date: Sat, 9 Jan 2016 23:21:11 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable

Comment= # 8 on bug 92923<= /a> from Nicolai H=C3=A4hnle
Created attachment 120923 [details] [review]
fix long buffer wait times observed in trace

Hi pat, thanks for following up with this!

On Tonga, this trace runs into a variant of the compiler error you mentioned
earlier in the bug report due to limited SGPRs. This is something we still =
need
to address.

On Carrizo, I can run the trace and I notice an obvious buffer wait time
problem. Please try the quick-and-dirty patch I've attached. The trace is s=
till
slow for me, but (a) it's a trace and (b) it's not a dGPU part, so I'd be
interested to hear how the in-game performance is for you with the patch.
        


You are receiving this mail because: =20=20=20=20=20=20
  • You are the assignee for the bug.
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