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* [Bug 92944] [Fiji/LLVM/RadeonSI] CS:GO segfaults in llvm
@ 2015-11-13 20:10 bugzilla-daemon
  2015-11-15 16:04 ` bugzilla-daemon
                   ` (15 more replies)
  0 siblings, 16 replies; 17+ messages in thread
From: bugzilla-daemon @ 2015-11-13 20:10 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=92944

            Bug ID: 92944
           Summary: [Fiji/LLVM/RadeonSI] CS:GO segfaults in llvm
           Product: Mesa
           Version: git
          Hardware: Other
                OS: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/radeonsi
          Assignee: dri-devel@lists.freedesktop.org
          Reporter: ernstp@gmail.com
        QA Contact: dri-devel@lists.freedesktop.org

Created attachment 119654
  --> https://bugs.freedesktop.org/attachment.cgi?id=119654&action=edit
backtrace

Every time CS:GO has finished loading a level and is about to draw 3D graphics
it crashes with this error before any 3D graphics is displayed.
Attaching the backtrace.

Hardware:
Radeon Fury
Intel 2500k

Software:
64-bit Ubuntu 15.10
LLVM 3.8~svn252698-0~padoka0
Mesa 11.1~git151113012700.2de2e17~padoka0
Linux both 4.3.0 and agd5f/powerplay tested

Other games work fine, Borderlands, Civ 5, Shadow of Mordor, Metro: Last Light
(old version).

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* [Bug 92944] [Fiji/LLVM/RadeonSI] CS:GO segfaults in llvm
  2015-11-13 20:10 [Bug 92944] [Fiji/LLVM/RadeonSI] CS:GO segfaults in llvm bugzilla-daemon
@ 2015-11-15 16:04 ` bugzilla-daemon
  2015-11-19  2:34 ` bugzilla-daemon
                   ` (14 subsequent siblings)
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From: bugzilla-daemon @ 2015-11-15 16:04 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=92944

--- Comment #1 from Bogar Boris <edward.81@gmail.com> ---
I got the same trouble on arch with mesa-git and llvm-svn. Working fine with
the stable release.

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* [Bug 92944] [Fiji/LLVM/RadeonSI] CS:GO segfaults in llvm
  2015-11-13 20:10 [Bug 92944] [Fiji/LLVM/RadeonSI] CS:GO segfaults in llvm bugzilla-daemon
  2015-11-15 16:04 ` bugzilla-daemon
@ 2015-11-19  2:34 ` bugzilla-daemon
  2015-11-20 16:13 ` bugzilla-daemon
                   ` (13 subsequent siblings)
  15 siblings, 0 replies; 17+ messages in thread
From: bugzilla-daemon @ 2015-11-19  2:34 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=92944

--- Comment #2 from Michel Dänzer <michel@daenzer.net> ---
Might be a duplicate of bug 92709.

If http://lists.freedesktop.org/archives/mesa-dev/2015-November/100742.html
doesn't help, please run the game with the environment variable
R600_DEBUG=vs,gs,ps and attach its stderr output.

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* [Bug 92944] [Fiji/LLVM/RadeonSI] CS:GO segfaults in llvm
  2015-11-13 20:10 [Bug 92944] [Fiji/LLVM/RadeonSI] CS:GO segfaults in llvm bugzilla-daemon
  2015-11-15 16:04 ` bugzilla-daemon
  2015-11-19  2:34 ` bugzilla-daemon
@ 2015-11-20 16:13 ` bugzilla-daemon
  2015-11-23 18:16 ` bugzilla-daemon
                   ` (12 subsequent siblings)
  15 siblings, 0 replies; 17+ messages in thread
From: bugzilla-daemon @ 2015-11-20 16:13 UTC (permalink / raw)
  To: dri-devel


[-- Attachment #1.1: Type: text/plain, Size: 396 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=92944

--- Comment #3 from Ernst Sjöstrand <ernstp@gmail.com> ---
Created attachment 119989
  --> https://bugs.freedesktop.org/attachment.cgi?id=119989&action=edit
cs-go-llvm.txt

Oh, haven't tried the patch yet. Here's the log with R600_DEBUG=vs,gs,ps
anyway.

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* [Bug 92944] [Fiji/LLVM/RadeonSI] CS:GO segfaults in llvm
  2015-11-13 20:10 [Bug 92944] [Fiji/LLVM/RadeonSI] CS:GO segfaults in llvm bugzilla-daemon
                   ` (2 preceding siblings ...)
  2015-11-20 16:13 ` bugzilla-daemon
@ 2015-11-23 18:16 ` bugzilla-daemon
  2015-11-24  3:25 ` bugzilla-daemon
                   ` (11 subsequent siblings)
  15 siblings, 0 replies; 17+ messages in thread
From: bugzilla-daemon @ 2015-11-23 18:16 UTC (permalink / raw)
  To: dri-devel


[-- Attachment #1.1: Type: text/plain, Size: 880 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=92944

--- Comment #4 from Bogar Boris <edward.81@gmail.com> ---
Created attachment 120065
  --> https://bugs.freedesktop.org/attachment.cgi?id=120065&action=edit
cs_go console log with R600_DEBUG=vs,gs,ps with patched LLVM-git and mesa-svn

Hi, i tried to recompile llvm-git and mesa-svn including both the patch that i
found in  Michel Dänzer message. The attachment contain the last two mesa debug
dump from the console. Honestly I don't know if you need the full log from the
game start to the crash, but the full log is over 3Mb. I hope this can help,
and this is the dmesg generated from the crash.

[nov23 19:01] csgo_linux[8027]: segfault at c ip 00000000f17cb7ed sp
00000000d3d56a0c error 4 in libLLVM-3.8svn.so[f11b6000+29d3000]

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* [Bug 92944] [Fiji/LLVM/RadeonSI] CS:GO segfaults in llvm
  2015-11-13 20:10 [Bug 92944] [Fiji/LLVM/RadeonSI] CS:GO segfaults in llvm bugzilla-daemon
                   ` (3 preceding siblings ...)
  2015-11-23 18:16 ` bugzilla-daemon
@ 2015-11-24  3:25 ` bugzilla-daemon
  2015-11-24  3:26 ` bugzilla-daemon
                   ` (10 subsequent siblings)
  15 siblings, 0 replies; 17+ messages in thread
From: bugzilla-daemon @ 2015-11-24  3:25 UTC (permalink / raw)
  To: dri-devel


[-- Attachment #1.1: Type: text/plain, Size: 767 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=92944

Michel Dänzer <michel@daenzer.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |arsenm2@gmail.com,
                   |                            |nhaehnle@gmail.com,
                   |                            |tstellar@gmail.com

--- Comment #5 from Michel Dänzer <michel@daenzer.net> ---
Doesn't look related to bug 92709. I was able to reproduce the crash with llc
and the LLVM IR from the attached debugging output. Tom/Matt/Nicolai could any
of you take a look?

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* [Bug 92944] [Fiji/LLVM/RadeonSI] CS:GO segfaults in llvm
  2015-11-13 20:10 [Bug 92944] [Fiji/LLVM/RadeonSI] CS:GO segfaults in llvm bugzilla-daemon
                   ` (4 preceding siblings ...)
  2015-11-24  3:25 ` bugzilla-daemon
@ 2015-11-24  3:26 ` bugzilla-daemon
  2015-12-10 12:31 ` bugzilla-daemon
                   ` (9 subsequent siblings)
  15 siblings, 0 replies; 17+ messages in thread
From: bugzilla-daemon @ 2015-11-24  3:26 UTC (permalink / raw)
  To: dri-devel


[-- Attachment #1.1: Type: text/plain, Size: 461 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=92944

--- Comment #6 from Michel Dänzer <michel@daenzer.net> ---
(In reply to Bogar Boris from comment #1)
> I got the same trouble on arch with mesa-git and llvm-svn. Working fine with
> the stable release.

Can you first isolate whether the crash was introduced by a change in Mesa or
LLVM, and then bisect that component?

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* [Bug 92944] [Fiji/LLVM/RadeonSI] CS:GO segfaults in llvm
  2015-11-13 20:10 [Bug 92944] [Fiji/LLVM/RadeonSI] CS:GO segfaults in llvm bugzilla-daemon
                   ` (5 preceding siblings ...)
  2015-11-24  3:26 ` bugzilla-daemon
@ 2015-12-10 12:31 ` bugzilla-daemon
  2015-12-10 12:50 ` bugzilla-daemon
                   ` (8 subsequent siblings)
  15 siblings, 0 replies; 17+ messages in thread
From: bugzilla-daemon @ 2015-12-10 12:31 UTC (permalink / raw)
  To: dri-devel


[-- Attachment #1.1: Type: text/plain, Size: 880 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=92944

--- Comment #7 from Bogar Boris <edward.81@gmail.com> ---
(In reply to Michel Dänzer from comment #6)
> (In reply to Bogar Boris from comment #1)
> > I got the same trouble on arch with mesa-git and llvm-svn. Working fine with
> > the stable release.
> 
> Can you first isolate whether the crash was introduced by a change in Mesa
> or LLVM, and then bisect that component?

I tried but i can't. I looked on my package manager log and i see that i
discover the bug around 2015/10/09. So i tried to compiled an old revision of
mesa but around that date i found that the mesa fail to configure/compile
because of some new virgl driver. And the compilation fail for an huge gap of
commit, so, finding out this is beyond my knowledge.

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* [Bug 92944] [Fiji/LLVM/RadeonSI] CS:GO segfaults in llvm
  2015-11-13 20:10 [Bug 92944] [Fiji/LLVM/RadeonSI] CS:GO segfaults in llvm bugzilla-daemon
                   ` (6 preceding siblings ...)
  2015-12-10 12:31 ` bugzilla-daemon
@ 2015-12-10 12:50 ` bugzilla-daemon
  2015-12-11  0:56 ` bugzilla-daemon
                   ` (7 subsequent siblings)
  15 siblings, 0 replies; 17+ messages in thread
From: bugzilla-daemon @ 2015-12-10 12:50 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=92944

--- Comment #8 from Ernst Sjöstrand <ernstp@gmail.com> ---
With my current git snapshots of everything I can actually load a game and play
one round if I set shader detail to Low, everything else can be set to max it
seems.
However it crashes a bit later when loading the next round. Haven't captured
the tracebacks from that yet...

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* [Bug 92944] [Fiji/LLVM/RadeonSI] CS:GO segfaults in llvm
  2015-11-13 20:10 [Bug 92944] [Fiji/LLVM/RadeonSI] CS:GO segfaults in llvm bugzilla-daemon
                   ` (7 preceding siblings ...)
  2015-12-10 12:50 ` bugzilla-daemon
@ 2015-12-11  0:56 ` bugzilla-daemon
  2015-12-11 19:30 ` bugzilla-daemon
                   ` (6 subsequent siblings)
  15 siblings, 0 replies; 17+ messages in thread
From: bugzilla-daemon @ 2015-12-11  0:56 UTC (permalink / raw)
  To: dri-devel


[-- Attachment #1.1: Type: text/plain, Size: 530 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=92944

--- Comment #9 from Michel Dänzer <michel@daenzer.net> ---
(In reply to Bogar Boris from comment #7)
> So i tried to compiled an old revision of mesa but around that date i found
> that the mesa fail to configure/compile because of some new virgl driver.

Can't you just disable the virgl driver build? If that doesn't work either,
please attach the failure output from configure / make.

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* [Bug 92944] [Fiji/LLVM/RadeonSI] CS:GO segfaults in llvm
  2015-11-13 20:10 [Bug 92944] [Fiji/LLVM/RadeonSI] CS:GO segfaults in llvm bugzilla-daemon
                   ` (8 preceding siblings ...)
  2015-12-11  0:56 ` bugzilla-daemon
@ 2015-12-11 19:30 ` bugzilla-daemon
  2015-12-11 19:51 ` bugzilla-daemon
                   ` (5 subsequent siblings)
  15 siblings, 0 replies; 17+ messages in thread
From: bugzilla-daemon @ 2015-12-11 19:30 UTC (permalink / raw)
  To: dri-devel


[-- Attachment #1.1: Type: text/plain, Size: 631 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=92944

--- Comment #10 from Tobias Droste <tdroste@gmx.de> ---
It's not a mesa change that caused this. 

I have the same problem with Hawaii. The first time I saw this I tried an older
version of mesa which worked a day before and the problem was still there.

I can't say which change in llvm caused this, because I'm only building mesa on
my own and receive a prebuilt llvm copy from a repository.

I can upload a backtrace as well if you want, but the segfault I see also
happens in SlotIndex::getIndex().

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* [Bug 92944] [Fiji/LLVM/RadeonSI] CS:GO segfaults in llvm
  2015-11-13 20:10 [Bug 92944] [Fiji/LLVM/RadeonSI] CS:GO segfaults in llvm bugzilla-daemon
                   ` (9 preceding siblings ...)
  2015-12-11 19:30 ` bugzilla-daemon
@ 2015-12-11 19:51 ` bugzilla-daemon
  2015-12-12  1:16 ` bugzilla-daemon
                   ` (4 subsequent siblings)
  15 siblings, 0 replies; 17+ messages in thread
From: bugzilla-daemon @ 2015-12-11 19:51 UTC (permalink / raw)
  To: dri-devel


[-- Attachment #1.1: Type: text/plain, Size: 282 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=92944

--- Comment #11 from Tobias Droste <tdroste@gmx.de> ---
The change in LLVM happend somewhere between November 9th (known good) and
yesterday (known bad).

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* [Bug 92944] [Fiji/LLVM/RadeonSI] CS:GO segfaults in llvm
  2015-11-13 20:10 [Bug 92944] [Fiji/LLVM/RadeonSI] CS:GO segfaults in llvm bugzilla-daemon
                   ` (10 preceding siblings ...)
  2015-12-11 19:51 ` bugzilla-daemon
@ 2015-12-12  1:16 ` bugzilla-daemon
  2015-12-12  1:25 ` bugzilla-daemon
                   ` (3 subsequent siblings)
  15 siblings, 0 replies; 17+ messages in thread
From: bugzilla-daemon @ 2015-12-12  1:16 UTC (permalink / raw)
  To: dri-devel


[-- Attachment #1.1: Type: text/plain, Size: 499 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=92944

--- Comment #12 from Tobias Droste <tdroste@gmx.de> ---
Okaaay... sorry for the noise, I don't have the _same_ problem.

My problem is not due to a change in either mesa or llvm but cs go as it seems.
I switched to a llvm r251632 (October 29th) and mesa
c6b24448b578c4a8ab031923df3ef1e2d865d5bb (also October 29th) and my problems is
still there.

I'm opening a new bug.

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* [Bug 92944] [Fiji/LLVM/RadeonSI] CS:GO segfaults in llvm
  2015-11-13 20:10 [Bug 92944] [Fiji/LLVM/RadeonSI] CS:GO segfaults in llvm bugzilla-daemon
                   ` (11 preceding siblings ...)
  2015-12-12  1:16 ` bugzilla-daemon
@ 2015-12-12  1:25 ` bugzilla-daemon
  2016-01-06 18:32 ` bugzilla-daemon
                   ` (2 subsequent siblings)
  15 siblings, 0 replies; 17+ messages in thread
From: bugzilla-daemon @ 2015-12-12  1:25 UTC (permalink / raw)
  To: dri-devel


[-- Attachment #1.1: Type: text/plain, Size: 451 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=92944

Tobias Droste <tdroste@gmx.de> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
           See Also|                            |https://bugs.freedesktop.or
                   |                            |g/show_bug.cgi?id=93360

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* [Bug 92944] [Fiji/LLVM/RadeonSI] CS:GO segfaults in llvm
  2015-11-13 20:10 [Bug 92944] [Fiji/LLVM/RadeonSI] CS:GO segfaults in llvm bugzilla-daemon
                   ` (12 preceding siblings ...)
  2015-12-12  1:25 ` bugzilla-daemon
@ 2016-01-06 18:32 ` bugzilla-daemon
  2016-01-25 21:52 ` bugzilla-daemon
  2016-01-25 22:01 ` bugzilla-daemon
  15 siblings, 0 replies; 17+ messages in thread
From: bugzilla-daemon @ 2016-01-06 18:32 UTC (permalink / raw)
  To: dri-devel


[-- Attachment #1.1: Type: text/plain, Size: 372 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=92944

Ernst Sjöstrand <ernstp@gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Blocks|                            |77449

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* [Bug 92944] [Fiji/LLVM/RadeonSI] CS:GO segfaults in llvm
  2015-11-13 20:10 [Bug 92944] [Fiji/LLVM/RadeonSI] CS:GO segfaults in llvm bugzilla-daemon
                   ` (13 preceding siblings ...)
  2016-01-06 18:32 ` bugzilla-daemon
@ 2016-01-25 21:52 ` bugzilla-daemon
  2016-01-25 22:01 ` bugzilla-daemon
  15 siblings, 0 replies; 17+ messages in thread
From: bugzilla-daemon @ 2016-01-25 21:52 UTC (permalink / raw)
  To: dri-devel


[-- Attachment #1.1: Type: text/plain, Size: 383 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=92944

--- Comment #13 from Ernst Sjöstrand <ernstp@gmail.com> ---
Couldn't reproduce this today. Could set shaders to very high, change graphics
settings on the fly (though slow), run multiple matches in a row etc...
Latest padoka-ppa + drm-next-4.6-wip kernel.

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* [Bug 92944] [Fiji/LLVM/RadeonSI] CS:GO segfaults in llvm
  2015-11-13 20:10 [Bug 92944] [Fiji/LLVM/RadeonSI] CS:GO segfaults in llvm bugzilla-daemon
                   ` (14 preceding siblings ...)
  2016-01-25 21:52 ` bugzilla-daemon
@ 2016-01-25 22:01 ` bugzilla-daemon
  15 siblings, 0 replies; 17+ messages in thread
From: bugzilla-daemon @ 2016-01-25 22:01 UTC (permalink / raw)
  To: dri-devel


[-- Attachment #1.1: Type: text/plain, Size: 617 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=92944

Nicolai Hähnle <nhaehnle@gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |FIXED
             Status|NEW                         |RESOLVED

--- Comment #14 from Nicolai Hähnle <nhaehnle@gmail.com> ---
Indeed, the offending shaders no longer crash. Not sure which of the recent
LLVM changes is responsible, let's just be happy it works :)

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