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From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 93292] "Thea: The Awakening" world map textures not rendered (blue background)
Date: Sat, 16 Jan 2016 17:49:05 +0000	[thread overview]
Message-ID: <bug-93292-502-MMk4Dp17NZ@http.bugs.freedesktop.org/> (raw)
In-Reply-To: <bug-93292-502@http.bugs.freedesktop.org/>


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https://bugs.freedesktop.org/show_bug.cgi?id=93292

--- Comment #4 from Jan-Marek Glogowski <glogow@fbihome.de> ---
I uploaded a new apitrace with low details settings and disabled intro video,
which makes it much smaller (170 MB xz).

https://docs.google.com/uc?id=0Bwde9zQo1PeCVVdZU2ZSM3hKcXc&export=download

While I was at it I played a bit with qapitrace, comparing the r600 and swrast
output. And I found the origin of the bug.

The "breaking" call is "1247216" in the new trace:
  glDrawElements(mode = GL_TRIANGLES, count = 600, type = GL_UNSIGNED_SHORT,
indices = NULL)

The call "destroys" the depth map, filling it with a constant value, so nothing
is rendered.

Actually I suspect the glUseProgram(87) in call 1247202 to be the origin of the
problem, as it installs a shader program (AFAIK OpenGL) and because I'm able to
play Thea using the llvm r600 backend via "R600_DEBUG=llvm" and if I disable
"ambient occlusion", which is also broken.

My current mesa build is based on commit
6303231a1ddf646b05c43c6bbc7fa71314ebb3fc

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  parent reply	other threads:[~2016-01-16 17:49 UTC|newest]

Thread overview: 12+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2015-12-08  8:07 [Bug 93292] "Thea: The Awakening" world map textures not rendered (blue background) bugzilla-daemon
2015-12-21 10:31 ` bugzilla-daemon
2015-12-21 15:07 ` bugzilla-daemon
2015-12-21 15:12 ` bugzilla-daemon
2015-12-23 11:16 ` bugzilla-daemon
2016-01-16 17:49 ` bugzilla-daemon [this message]
2016-01-19 17:37 ` bugzilla-daemon
2016-01-19 17:41 ` bugzilla-daemon
2016-01-19 17:41 ` bugzilla-daemon
2016-01-19 17:56 ` bugzilla-daemon
2016-01-22 22:28 ` bugzilla-daemon
2019-09-18 19:20 ` bugzilla-daemon

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