* [Bug 93292] "Thea: The Awakening" world map textures not rendered (blue background)
2015-12-08 8:07 [Bug 93292] "Thea: The Awakening" world map textures not rendered (blue background) bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=93292
--- Comment #1 from Jan-Marek Glogowski <glogow@fbihome.de> ---
I added an trimmed apitrace run for download:
https://docs.google.com/uc?id=0Bwde9zQo1PeCVEExTm83Wk16WDA&export=download
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https://bugs.freedesktop.org/show_bug.cgi?id=93292
Ilia Mirkin <imirkin@alum.mit.edu> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #120410|text/plain |image/png
mime type| |
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--- Comment #2 from Ilia Mirkin <imirkin@alum.mit.edu> ---
In case it's of any interest, I tested this on nouveau -- on nvc0 (GF108) the
trace replays seemingly fine. On nv50 (GT215), I also get a failure on the map
screen, but it's different -- everything is drawn except the background, so it
appears as though it's all black(ish), with trees/etc drawn over it.
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--- Comment #3 from Jan-Marek Glogowski <glogow@fbihome.de> ---
(In reply to Ilia Mirkin from comment #2)
> In case it's of any interest, I tested this on nouveau -- on nvc0 (GF108)
> the trace replays seemingly fine. On nv50 (GT215), I also get a failure on
> the map screen, but it's different -- everything is drawn except the
> background, so it appears as though it's all black(ish), with trees/etc
> drawn over it.
The current bugs component is tagged Drivers/Gallium/r600
Probably you should open a new bug for nv50 or change the component, otherwise
it'll probably be unnoticed. I'm actually not sure if the component is right,
as I expected it to be reported to the mesa-dev mailing list.
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https://bugs.freedesktop.org/show_bug.cgi?id=93292
--- Comment #4 from Jan-Marek Glogowski <glogow@fbihome.de> ---
I uploaded a new apitrace with low details settings and disabled intro video,
which makes it much smaller (170 MB xz).
https://docs.google.com/uc?id=0Bwde9zQo1PeCVVdZU2ZSM3hKcXc&export=download
While I was at it I played a bit with qapitrace, comparing the r600 and swrast
output. And I found the origin of the bug.
The "breaking" call is "1247216" in the new trace:
glDrawElements(mode = GL_TRIANGLES, count = 600, type = GL_UNSIGNED_SHORT,
indices = NULL)
The call "destroys" the depth map, filling it with a constant value, so nothing
is rendered.
Actually I suspect the glUseProgram(87) in call 1247202 to be the origin of the
problem, as it installs a shader program (AFAIK OpenGL) and because I'm able to
play Thea using the llvm r600 backend via "R600_DEBUG=llvm" and if I disable
"ambient occlusion", which is also broken.
My current mesa build is based on commit
6303231a1ddf646b05c43c6bbc7fa71314ebb3fc
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--- Comment #5 from Jan-Marek Glogowski <glogow@fbihome.de> ---
Created attachment 121137
--> https://bugs.freedesktop.org/attachment.cgi?id=121137&action=edit
Additional debugging for the r600/sb shader compiler
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--- Comment #6 from Jan-Marek Glogowski <glogow@fbihome.de> ---
Created attachment 121138
--> https://bugs.freedesktop.org/attachment.cgi?id=121138&action=edit
Shader with peephole optimize_CNDcc_op run
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--- Comment #7 from Jan-Marek Glogowski <glogow@fbihome.de> ---
Created attachment 121139
--> https://bugs.freedesktop.org/attachment.cgi?id=121139&action=edit
Shader without peephole optimize_CNDcc_op run
Working shader
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--- Comment #8 from Jan-Marek Glogowski <glogow@fbihome.de> ---
working command line with patch to get the shader log:
R600_SB_DSKIP_START=94 R600_SB_DSKIP_END=94 R600_SB_DSKIP_MODE=63 glretrace
thea.trace
working command line without the patch to verify shader bug:
R600_SB_DSKIP_START=94 R600_SB_DSKIP_END=94 R600_SB_DSKIP_MODE=1 glretrace
thea.trace
In the end I'm just using the llvm backend (R600_DEBUG=llvm). I just see a
minimal difference on this HW in game of ~0.5 frames (slower LLVM). Actually I
had other small rendering glitches with the SB shader backend, which I didn't
track down.
(In reply to Ilia Mirkin from comment #2)
> In case it's of any interest, I tested this on nouveau -- on nvc0 (GF108)
> the trace replays seemingly fine. On nv50 (GT215), I also get a failure on
> the map screen, but it's different -- everything is drawn except the
> background, so it appears as though it's all black(ish), with trees/etc
> drawn over it.
The original (large) apitrace had ambient occlusion (AO) activated AFAIK, but I
deleted it, so I don't know. AO was fixed for me with a patch in the last week.
As my hardware is already slow (just 15fps in the game), enabling this renders
the game unplayable, but now I get soft shadows at the price of ~50% frame
drop.
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https://bugs.freedesktop.org/show_bug.cgi?id=93292
--- Comment #9 from Grazvydas Ignotas <notasas@gmail.com> ---
(In reply to Jan-Marek Glogowski from comment #4)
> I uploaded a new apitrace with low details settings and disabled intro
> video, which makes it much smaller (170 MB xz).
>
> https://docs.google.com/uc?id=0Bwde9zQo1PeCVVdZU2ZSM3hKcXc&export=download
>
FWIW this trace works fine for me on my Juniper XT [Radeon HD 5770] on current
git (cd9c07e7cdf) with default settings. R600_DEBUG=llvm crashes,
R600_DEBUG=llvm,nosb shows some glitches and R600_DEBUG=nosb seems to be fine
too. The other trace does a 404 now so can't check.
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https://bugs.freedesktop.org/show_bug.cgi?id=93292
GitLab Migration User <gitlab-migration@fdo.invalid> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |MOVED
--- Comment #10 from GitLab Migration User <gitlab-migration@fdo.invalid> ---
-- GitLab Migration Automatic Message --
This bug has been migrated to freedesktop.org's GitLab instance and has been
closed from further activity.
You can subscribe and participate further through the new bug through this link
to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/561.
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