From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 93301] ns2_linux32: radeon VM fault / VM_CONTEXT1_PROTECTION_FAULT_ADDR Date: Wed, 09 Dec 2015 09:21:47 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0870744744==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id C8AB96E432 for ; Wed, 9 Dec 2015 01:21:46 -0800 (PST) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0870744744== Content-Type: multipart/alternative; boundary="1449652906.86854d0.21719"; charset="UTF-8" --1449652906.86854d0.21719 Date: Wed, 9 Dec 2015 09:21:46 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable https://bugs.freedesktop.org/show_bug.cgi?id=3D93301 --- Comment #3 from Thomas DEBESSE --- (In reply to Michel D=C3=A4nzer from comment #2) > Note that the game crash probably isn't directly related to the GPUVM > faults. Perhaps, but they were spamed right before the crash and stopped with it. > We'd need to see backtrace of the crash (preferably from gdb) to say > if the crash is due to a bug in the game or Mesa. I will try that. (In reply to Nicolai H=C3=A4hnle from comment #1) > Hi Thomas! The VM faults are in backend writes. Can you try running with > R600_DEBUG=3Dnohyperz and/or nodcc? Right now I started it with R600_DEBUG=3Dnohyperz and I get the output I=E2= =80=99ll join. On stdout side I got a 'radeon: mmap failed, errno: 12' error and on the sy= slog side I got a standard segfault message. There was no other message in syslo= g. --=20 You are receiving this mail because: You are the assignee for the bug. --1449652906.86854d0.21719 Date: Wed, 9 Dec 2015 09:21:46 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable

Comment= # 3 on bug 93301<= /a> from Thomas DEBESSE
(In reply to Michel D=C3=A4nzer from comment #2)
> Note that the game crash probably isn't directly=
 related to the GPUVM
> faults.

Perhaps, but they were spamed right before the crash and stopped with it.

> We'd need to see backtrace of the crash (prefera=
bly from gdb) to say
> if the crash is due to a bug in the game or Mesa.

I will try that.

(In reply to Nicolai H=C3=A4hnle from comment #1)
> Hi Thomas! The VM faults are in backend writes. =
Can you try running with
> R600_DEBUG=3Dnohyperz and/or nodcc?

Right now I started it with R600_DEBUG=3Dnohyperz and I get the output I=E2=
=80=99ll join.

On stdout side I got a 'radeon: mmap failed, errno: 12' error and on the sy=
slog
side I got a standard segfault message. There was no other message in syslo=
g.


You are receiving this mail because: =20=20=20=20=20=20
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