* [Bug 93360] [radeonsi/llvm] Segfault in CS:GO
2015-12-12 1:23 [Bug 93360] [radeonsi/llvm] Segfault in CS:GO bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=93360
Tobias Droste <tdroste@gmx.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
See Also| |https://bugs.freedesktop.or
| |g/show_bug.cgi?id=92944
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https://bugs.freedesktop.org/show_bug.cgi?id=93360
--- Comment #1 from Nicolai Hähnle <nhaehnle@gmail.com> ---
Hi Tobias, thanks for the new report. As with bug #92944, could you please
provide a log with R600_DEBUG=vs,gs,ps? This will show the segfaulting shader
and should allow simple reproduction at least.
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--- Comment #2 from Tobias Droste <tdroste@gmx.de> ---
Created attachment 120476
--> https://bugs.freedesktop.org/attachment.cgi?id=120476&action=edit
Output of R600_DEBUG=vs,gs,ps
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https://bugs.freedesktop.org/show_bug.cgi?id=93360
sarnex <commendsarnex@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |commendsarnex@gmail.com
--- Comment #3 from sarnex <commendsarnex@gmail.com> ---
Created attachment 120488
--> https://bugs.freedesktop.org/attachment.cgi?id=120488&action=edit
R600_DEBUG=vs,gs,ps
Hello. I have the exact same issue. The assert in LLVM is llvm::IndexListEntry*
llvm::SlotIndex::listEntry() const: Assertion `isValid() && "Attempt to compare
reserved index."' failed.
I've attached my R600_DEBUG=vs,gs,ps also. I have a HD 7950/Tahiti.
I hope this helps.
Thanks,
sarnex
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https://bugs.freedesktop.org/show_bug.cgi?id=93360
--- Comment #4 from Tobias Droste <tdroste@gmx.de> ---
I found out why the last CS update caused this issue.
They siwtched all graphic options to "auto" with the last update and for my
graphics card it figured out that the highest preference in every setting
should be the best ones. And with these settings CS:GO is crashing.
I switched backed everything to "low" and I can at least play the game again.
But the driver should crash with everything set to high.
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https://bugs.freedesktop.org/show_bug.cgi?id=93360
--- Comment #5 from Tobias Droste <tdroste@gmx.de> ---
(In reply to Tobias Droste from comment #4)
> I found out why the last CS update caused this issue.
> They siwtched all graphic options to "auto" with the last update and for my
> graphics card it figured out that the highest preference in every setting
> should be the best ones. And with these settings CS:GO is crashing.
>
> I switched backed everything to "low" and I can at least play the game
> again. But the driver should crash with everything set to high.
"should *not* crash" of course :-)
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https://bugs.freedesktop.org/show_bug.cgi?id=93360
--- Comment #6 from Nicolai Hähnle <nhaehnle@gmail.com> ---
Thank you for posting the workaround!
I can confirm that the logs of both of you contain (different) shaders that
crash with standalone llc, making this bug easy to reproduce at least.
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--- Comment #7 from Tobias Droste <tdroste@gmx.de> ---
Because bug 92944 was magically fixed I just tested again with everything set
to high and it looks like this is not crashing anymore. This was with LLVM svn
trunk and mesa git from 2 days ago.
Though the image looks wrong with everything set to high. The lighting is
doesn't seem to be rendered correctly.
Sarnex is it working for you?
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--- Comment #8 from sarnex <commendsarnex@gmail.com> ---
(In reply to Tobias Droste from comment #7)
> Because bug 92944 was magically fixed I just tested again with everything
> set to high and it looks like this is not crashing anymore. This was with
> LLVM svn trunk and mesa git from 2 days ago.
>
> Though the image looks wrong with everything set to high. The lighting is
> doesn't seem to be rendered correctly.
>
> Sarnex is it working for you?
Hi Tobias,
Yeah, it seems to be working for me also. I guess the underlying bug was fixed.
Great works guys at AMD.
Thanks,
sarnex
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https://bugs.freedesktop.org/show_bug.cgi?id=93360
Michel Dänzer <michel@daenzer.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
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