From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 93551] Divinity: Original Sin Enhanced Edition(Native) crash on
start
Date: Fri, 01 Jan 2016 08:10:49 +0000
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Date: Fri, 1 Jan 2016 08:10:48 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D93551
--- Comment #1 from Vladimir Usikov ---
With llvm-pipe same crash
LIBGL_ALWAYS_SOFTWARE=3D1 LD_LIBRARY_PATH=3D"." ./EoCApp=20=20=20=20
[S_API FAIL] SteamAPI_Init() failed; no appID found.
Either launch the game from Steam, or put the file steam_appid.txt containi=
ng
the correct appID in your game folder.
Thread "EoCApp" (2800719872)
received signal 11
Call stack:
(0) /usr/lib/libpthread.so.0 : +0x10d60 [0x7fd9a29a3d60]
=D0=9E=D1=88=D0=B8=D0=B1=D0=BA=D0=B0 =D1=81=D0=B5=D0=B3=D0=BC=D0=B5=D0=BD=
=D1=82=D0=B8=D1=80=D0=BE=D0=B2=D0=B0=D0=BD=D0=B8=D1=8F (core dumped)
(gdb) bt
#0 0x0000000000000000 in ?? ()
#1 0x00007ffff47fa563 in api::OpenGLRenderer::ChangeShader(ls::ObjectHandl=
e,
bool) () from ./libOGLBinding.so
#2 0x00007ffff44a01f5 in rf::Renderer::Apply(bool) () from
./libRenderFramework.so
#3 0x00007ffff47ec7bd in api::OpenGLRenderer::OpenGLRenderer(api::IAPI*,
void*) () from ./libOGLBinding.so
#4 0x00007ffff47ebe19 in api::OpenGLAPI::CreateRenderer() () from
./libOGLBinding.so
#5 0x00007ffff47eba38 in api::OpenGLAPI::Init() () from ./libOGLBinding.so
#6 0x00007ffff45fa28a in BaseApp::InitAPI() () from ./libGameEngine.so
#7 0x00007ffff45f8e58 in BaseApp::Start(ls::InitStruct*) () from
./libGameEngine.so
#8 0x00000000006d4410 in main ()
--=20
You are receiving this mail because:
You are the assignee for the bug.
--1451635848.41D20.28831
Date: Fri, 1 Jan 2016 08:10:48 +0000
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Comment=
# 1
on bug 93551<=
/a>
from Vladimir Usikov
With llvm-pipe same crash
LIBGL_ALWAYS_SOFTWARE=3D1 LD_LIBRARY_PATH=3D"." ./EoCApp=20=20=20=
=20
[S_API FAIL] SteamAPI_Init() failed; no appID found.
Either launch the game from Steam, or put the file steam_appid.txt containi=
ng
the correct appID in your game folder.
Thread "EoCApp" (2800719872)
received signal 11
Call stack:
(0) /usr/lib/libpthread.so.0 : +0x10d60 [0x7fd9a29a3d60]
=D0=9E=D1=88=D0=B8=D0=B1=D0=BA=D0=B0 =D1=81=D0=B5=D0=B3=D0=BC=D0=B5=D0=BD=
=D1=82=D0=B8=D1=80=D0=BE=D0=B2=D0=B0=D0=BD=D0=B8=D1=8F (core dumped)
(gdb) bt
#0 0x0000000000000000 in ?? ()
#1 0x00007ffff47fa563 in api::OpenGLRenderer::ChangeShader(ls::ObjectHandl=
e,
bool) () from ./libOGLBinding.so
#2 0x00007ffff44a01f5 in rf::Renderer::Apply(bool) () from
./libRenderFramework.so
#3 0x00007ffff47ec7bd in api::OpenGLRenderer::OpenGLRenderer(api::IAPI*,
void*) () from ./libOGLBinding.so
#4 0x00007ffff47ebe19 in api::OpenGLAPI::CreateRenderer() () from
./libOGLBinding.so
#5 0x00007ffff47eba38 in api::OpenGLAPI::Init() () from ./libOGLBinding.so
#6 0x00007ffff45fa28a in BaseApp::InitAPI() () from ./libGameEngine.so
#7 0x00007ffff45f8e58 in BaseApp::Start(ls::InitStruct*) () from
./libGameEngine.so
#8 0x00000000006d4410 in main ()
You are receiving this mail because:
=20=20=20=20=20=20
- You are the assignee for the bug.
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