* [Bug 93551] Divinity: Original Sin Enhanced Edition(Native) crash on start
@ 2016-01-01 8:07 bugzilla-daemon
2016-01-01 8:10 ` bugzilla-daemon
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To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=93551
Bug ID: 93551
Summary: Divinity: Original Sin Enhanced Edition(Native) crash
on start
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: grantipak@gmail.com
QA Contact: dri-devel@lists.freedesktop.org
LD_LIBRARY_PATH="." ./EoCApp
[S_API FAIL] SteamAPI_Init() failed; no appID found.
Either launch the game from Steam, or put the file steam_appid.txt containing
the correct appID in your game folder.
Thread "EoCApp" (3053090816)
received signal 11
Call stack:
(0) /usr/lib/libpthread.so.0 : +0x10d60 [0x7f1fb1a53d60]
Ошибка сегментирования (core dumped)
Radeon HD 7950, ArchLinux 64, kernel 4.3.1, mesa|llvm from git.
Program received signal SIGSEGV, Segmentation fault.
0x0000000000000000 in ?? ()
(gdb) bt
#0 0x0000000000000000 in ?? ()
#1 0x00007ffff47fa563 in api::OpenGLRenderer::ChangeShader(ls::ObjectHandle,
bool) () from ./libOGLBinding.so
#2 0x00007ffff44a01f5 in rf::Renderer::Apply(bool) () from
./libRenderFramework.so
#3 0x00007ffff47ec7bd in api::OpenGLRenderer::OpenGLRenderer(api::IAPI*,
void*) () from ./libOGLBinding.so
#4 0x00007ffff47ebe19 in api::OpenGLAPI::CreateRenderer() () from
./libOGLBinding.so
#5 0x00007ffff47eba38 in api::OpenGLAPI::Init() () from ./libOGLBinding.so
#6 0x00007ffff45fa28a in BaseApp::InitAPI() () from ./libGameEngine.so
#7 0x00007ffff45f8e58 in BaseApp::Start(ls::InitStruct*) () from
./libGameEngine.so
#8 0x00000000006d4410 in main ()
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* [Bug 93551] Divinity: Original Sin Enhanced Edition(Native) crash on start
2016-01-01 8:07 [Bug 93551] Divinity: Original Sin Enhanced Edition(Native) crash on start bugzilla-daemon
@ 2016-01-01 8:10 ` bugzilla-daemon
2016-01-04 15:28 ` bugzilla-daemon
` (8 subsequent siblings)
9 siblings, 0 replies; 11+ messages in thread
From: bugzilla-daemon @ 2016-01-01 8:10 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=93551
--- Comment #1 from Vladimir Usikov <grantipak@gmail.com> ---
With llvm-pipe same crash
LIBGL_ALWAYS_SOFTWARE=1 LD_LIBRARY_PATH="." ./EoCApp
[S_API FAIL] SteamAPI_Init() failed; no appID found.
Either launch the game from Steam, or put the file steam_appid.txt containing
the correct appID in your game folder.
Thread "EoCApp" (2800719872)
received signal 11
Call stack:
(0) /usr/lib/libpthread.so.0 : +0x10d60 [0x7fd9a29a3d60]
Ошибка сегментирования (core dumped)
(gdb) bt
#0 0x0000000000000000 in ?? ()
#1 0x00007ffff47fa563 in api::OpenGLRenderer::ChangeShader(ls::ObjectHandle,
bool) () from ./libOGLBinding.so
#2 0x00007ffff44a01f5 in rf::Renderer::Apply(bool) () from
./libRenderFramework.so
#3 0x00007ffff47ec7bd in api::OpenGLRenderer::OpenGLRenderer(api::IAPI*,
void*) () from ./libOGLBinding.so
#4 0x00007ffff47ebe19 in api::OpenGLAPI::CreateRenderer() () from
./libOGLBinding.so
#5 0x00007ffff47eba38 in api::OpenGLAPI::Init() () from ./libOGLBinding.so
#6 0x00007ffff45fa28a in BaseApp::InitAPI() () from ./libGameEngine.so
#7 0x00007ffff45f8e58 in BaseApp::Start(ls::InitStruct*) () from
./libGameEngine.so
#8 0x00000000006d4410 in main ()
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* [Bug 93551] Divinity: Original Sin Enhanced Edition(Native) crash on start
2016-01-01 8:07 [Bug 93551] Divinity: Original Sin Enhanced Edition(Native) crash on start bugzilla-daemon
2016-01-01 8:10 ` bugzilla-daemon
@ 2016-01-04 15:28 ` bugzilla-daemon
2016-01-09 22:01 ` bugzilla-daemon
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From: bugzilla-daemon @ 2016-01-04 15:28 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=93551
--- Comment #2 from Nicolai Hähnle <nhaehnle@gmail.com> ---
Thanks for the report, but to be honest, the backtrace looks like this is a
game bug. The last function on the stack belongs to the game, and then it jumps
to 0. This is what you would see if a game doesn't properly check extension
support, for example.
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* [Bug 93551] Divinity: Original Sin Enhanced Edition(Native) crash on start
2016-01-01 8:07 [Bug 93551] Divinity: Original Sin Enhanced Edition(Native) crash on start bugzilla-daemon
2016-01-01 8:10 ` bugzilla-daemon
2016-01-04 15:28 ` bugzilla-daemon
@ 2016-01-09 22:01 ` bugzilla-daemon
2016-01-17 22:28 ` bugzilla-daemon
` (6 subsequent siblings)
9 siblings, 0 replies; 11+ messages in thread
From: bugzilla-daemon @ 2016-01-09 22:01 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=93551
--- Comment #3 from Vladimir Usikov <grantipak@gmail.com> ---
I run with MESA_GL_VERSION_OVERRIDE=4.2 MESA_GLSL_VERSION_OVERRIDE=420 and
receive call stack:
(0) /usr/lib/libpthread.so.0 : +0x10d60 [0x7f360f099d60]
(1) ./libOGLBinding.so : api::OpenGLRenderer::ApplyConstants()+0x65
[0x7f360ffd57d5]
(2) ./libRenderFramework.so : rf::Renderer::Apply(bool)+0x57 [0x7f360fc74207]
(3) ./EoCApp : ig::IggyBinding::Swap(rf::Renderer*)+0xfc [0xebf16c]
(4) ./libGameEngine.so : BaseApp::EndDrawGUI(rf::Renderer*)+0x9b
[0x7f360fdd288b]
(5) ./libGameEngine.so : BaseApp::MakeFrame()+0x3a4 [0x7f360fdd2db4]
(6) ./libGameEngine.so : BaseApp::OnIdle()+0xe0 [0x7f360fdd1590]
(7) ./EoCApp : main+0x170 [0x6d4430]
(8) /usr/lib/libc.so.6 : __libc_start_main+0xf0 [0x7f360ed01610]
(9) ./EoCApp : _start+0x29 [0x6d41a9]
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* [Bug 93551] Divinity: Original Sin Enhanced Edition(Native) crash on start
2016-01-01 8:07 [Bug 93551] Divinity: Original Sin Enhanced Edition(Native) crash on start bugzilla-daemon
` (2 preceding siblings ...)
2016-01-09 22:01 ` bugzilla-daemon
@ 2016-01-17 22:28 ` bugzilla-daemon
2016-01-18 21:20 ` bugzilla-daemon
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9 siblings, 0 replies; 11+ messages in thread
From: bugzilla-daemon @ 2016-01-17 22:28 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=93551
--- Comment #4 from Andrei Amuraritei <sirdeiu@bydeiu.net> ---
(0) /lib64/libpthread.so.0 : +0x109f0 [0x7f7dde77b9f0]
(1) ./libOGLBinding.so : api::OpenGLRenderer::ApplyConstants()+0x65
[0x7f7ddf6bf7d5]
(2) ./libRenderFramework.so : rf::Renderer::Apply(bool)+0x57 [0x7f7ddf35e207]
(3) ./EoCApp : ig::IggyBinding::Swap(rf::Renderer*)+0xfc [0xebf16c]
(4) ./libGameEngine.so : BaseApp::EndDrawGUI(rf::Renderer*)+0x9b
[0x7f7ddf4bc88b]
(5) ./libGameEngine.so : BaseApp::MakeFrame()+0x3a4 [0x7f7ddf4bcdb4]
(6) ./libGameEngine.so : BaseApp::OnIdle()+0xe0 [0x7f7ddf4bb590]
(7) ./EoCApp : main+0x170 [0x6d4430]
(8) /lib64/libc.so.6 : __libc_start_main+0xf0 [0x7f7dde3c3580]
(9) ./EoCApp : _start+0x29 [0x6d41a9]
I get the above in a window when trying to start the game with
MESA_GL_VERSION_OVERRIDE=4.2 MESA_GLSL_VERSION_OVERRIDE=420, after clicking
OK, I get a black screen with the mouse cursor from the game and a bit of
sound, and the game exits.
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* [Bug 93551] Divinity: Original Sin Enhanced Edition(Native) crash on start
2016-01-01 8:07 [Bug 93551] Divinity: Original Sin Enhanced Edition(Native) crash on start bugzilla-daemon
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2016-01-17 22:28 ` bugzilla-daemon
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From: bugzilla-daemon @ 2016-01-18 21:20 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=93551
--- Comment #5 from Nicolai Hähnle <nhaehnle@gmail.com> ---
Thanks for the backtrace, but again, without further evidence to the contrary
I'd say that this is a game bug. The crash happens in pthread, which is called
directly by the game. I suspect that the game isn't using the OpenGL API
correctly.
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* [Bug 93551] Divinity: Original Sin Enhanced Edition(Native) crash on start
2016-01-01 8:07 [Bug 93551] Divinity: Original Sin Enhanced Edition(Native) crash on start bugzilla-daemon
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2016-01-18 21:20 ` bugzilla-daemon
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From: bugzilla-daemon @ 2016-03-31 13:11 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=93551
--- Comment #6 from smidjar2.reg@email.cz ---
I disassembled ApplyConstants() where the game crashes when using OpenGL
override to 4.2. It is indeed a game bug, caused by possible NULL dereference.
Crash occurs at line marked by =>
0x00007ffff48467e0 <+0>: push r15
0x00007ffff48467e2 <+2>: push r14
0x00007ffff48467e4 <+4>: push r12
0x00007ffff48467e6 <+6>: push rbx
0x00007ffff48467e7 <+7>: push rax
0x00007ffff48467e8 <+8>: mov r14,rdi
0x00007ffff48467eb <+11>: mov eax,DWORD PTR [r14+0x6f8]
0x00007ffff48467f2 <+18>: mov rcx,QWORD PTR [rip+0xd297] #
0x7ffff4853a90
0x00007ffff48467f9 <+25>: cmp eax,DWORD PTR [rcx]
0x00007ffff48467fb <+27>: je 0x7ffff4846959
<_ZN3api14OpenGLRenderer14ApplyConstantsEv+377>
0x00007ffff4846801 <+33>: xor r15d,r15d
0x00007ffff4846804 <+36>: test eax,0x3ff0000
0x00007ffff4846809 <+41>: je 0x7ffff4846845
<_ZN3api14OpenGLRenderer14ApplyConstantsEv+101>
0x00007ffff484680b <+43>: movzx ecx,ax
0x00007ffff484680e <+46>: mov edx,DWORD PTR [r14+0xc4]
0x00007ffff4846815 <+53>: xor r15d,r15d
0x00007ffff4846818 <+56>: cmp rcx,rdx
0x00007ffff484681b <+59>: jae 0x7ffff4846845
<_ZN3api14OpenGLRenderer14ApplyConstantsEv+101>
0x00007ffff484681d <+61>: shr eax,0x10
0x00007ffff4846820 <+64>: mov rdx,QWORD PTR [r14+0xe0]
0x00007ffff4846827 <+71>: xor r15d,r15d
0x00007ffff484682a <+74>: movzx edx,WORD PTR [rdx+rcx*2]
0x00007ffff484682e <+78>: and eax,0x3ff
0x00007ffff4846833 <+83>: cmp eax,edx
0x00007ffff4846835 <+85>: jne 0x7ffff4846845
<_ZN3api14OpenGLRenderer14ApplyConstantsEv+101>
0x00007ffff4846837 <+87>: imul r15,rcx,0x110
0x00007ffff484683e <+94>: add r15,QWORD PTR [r14+0xb8]
=> 0x00007ffff4846845 <+101>: mov rcx,QWORD PTR [r15+0x10]
......
//0x00007ffff48467eb:
eax = this->variable_at_offset_0x6f8
//0x00007ffff48467f2:
rcx = some_related_global_or_static_variable
//0x00007ffff48467fb:
if (eax != rcx) {
// 0x00007ffff4846801:
r15 = NULL
if ((eax & 0x3ff0000) != 0) {
// ...
// r15 is set in this block to valid value
// ...
}
// 0x00007ffff4846845:
rcx = r15->variable_at_offset_0x10 // crash here because r15 can be NULL
}
// function end
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* [Bug 93551] Divinity: Original Sin Enhanced Edition(Native) crash on start
2016-01-01 8:07 [Bug 93551] Divinity: Original Sin Enhanced Edition(Native) crash on start bugzilla-daemon
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2016-03-31 13:11 ` bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=93551
--- Comment #7 from Laurent carlier <lordheavym@gmail.com> ---
See https://lists.freedesktop.org/archives/mesa-dev/2016-March/109789.html
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* [Bug 93551] Divinity: Original Sin Enhanced Edition(Native) crash on start
2016-01-01 8:07 [Bug 93551] Divinity: Original Sin Enhanced Edition(Native) crash on start bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=93551
--- Comment #8 from Kamil Páral <kamil.paral@gmail.com> ---
Would somebody care to contact the game developers and describe the issue in
detail? And if you did, do you have a link (to a forum topic, public bug
report, etc)? Thanks.
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* [Bug 93551] Divinity: Original Sin Enhanced Edition(Native) crash on start
2016-01-01 8:07 [Bug 93551] Divinity: Original Sin Enhanced Edition(Native) crash on start bugzilla-daemon
` (7 preceding siblings ...)
2016-03-31 14:45 ` bugzilla-daemon
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2016-04-26 6:49 ` bugzilla-daemon
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From: bugzilla-daemon @ 2016-03-31 15:49 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=93551
--- Comment #9 from smidjar2.reg@email.cz ---
(In reply to Kamil Páral from comment #8)
> Would somebody care to contact the game developers and describe the issue in
> detail? And if you did, do you have a link (to a forum topic, public bug
> report, etc)? Thanks.
I posted it as a reply to nouveau issue topic in forum. Maybe someone will pick
it up there.
http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=580880&#Post580880
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* [Bug 93551] Divinity: Original Sin Enhanced Edition(Native) crash on start
2016-01-01 8:07 [Bug 93551] Divinity: Original Sin Enhanced Edition(Native) crash on start bugzilla-daemon
` (8 preceding siblings ...)
2016-03-31 15:49 ` bugzilla-daemon
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From: bugzilla-daemon @ 2016-04-26 6:49 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=93551
Jamey Sharp <jamey@minilop.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
OS|Linux (All) |All
CC| |jamey@minilop.net
Component|Drivers/Gallium/radeonsi |Mesa core
QA Contact|dri-devel@lists.freedesktop |mesa-dev@lists.freedesktop.
|.org |org
Hardware|x86-64 (AMD64) |All
Assignee|dri-devel@lists.freedesktop |mesa-dev@lists.freedesktop.
|.org |org
--- Comment #10 from Jamey Sharp <jamey@minilop.net> ---
(In reply to smidjar2.reg from comment #6)
> I disassembled ApplyConstants() where the game crashes when using OpenGL
> override to 4.2.
I spent a while poking at this crash in gdb, and I was definitely seeing the
same segfault at the same instruction and call-stack.
I've sent a (one-line!) patch to mesa-dev that fixes this segfault on startup:
https://lists.freedesktop.org/archives/mesa-dev/2016-April/114614.html
And a Piglit patch that tests for the non-conforming behavior that led to this
crash:
https://lists.freedesktop.org/archives/mesa-dev/2016-April/114613.html
Thanks to Karol Herbst's mesa-dev post, linked from comment #7, for pointing me
in the right direction to find this Mesa bug.
Granted, the game developers ought to check for errors returned from
glLinkProgram and fail more gracefully than a segfault, but I doubt we're going
to get them to do *that*...
I can now play this game somewhat successfully on i965 with
MESA_GL_VERSION_OVERRIDE=4.2. There are still plenty of rendering bugs I
haven't dug into yet, but I played for an hour without crashes, at least!
I don't have (or particularly want) a commit bit on Mesa or Piglit, so now we
need somebody to review and hopefully merge these patches.
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