From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 93551] Divinity: Original Sin Enhanced Edition(Native) crash on start Date: Fri, 01 Jan 2016 08:07:33 +0000 Message-ID: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1025954688==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id E4E046E0D6 for ; Fri, 1 Jan 2016 00:07:33 -0800 (PST) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1025954688== Content-Type: multipart/alternative; boundary="1451635653.CC7d0.28469"; charset="UTF-8" --1451635653.CC7d0.28469 Date: Fri, 1 Jan 2016 08:07:33 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable https://bugs.freedesktop.org/show_bug.cgi?id=3D93551 Bug ID: 93551 Summary: Divinity: Original Sin Enhanced Edition(Native) crash on start Product: Mesa Version: git Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/radeonsi Assignee: dri-devel@lists.freedesktop.org Reporter: grantipak@gmail.com QA Contact: dri-devel@lists.freedesktop.org LD_LIBRARY_PATH=3D"." ./EoCApp [S_API FAIL] SteamAPI_Init() failed; no appID found. Either launch the game from Steam, or put the file steam_appid.txt containi= ng the correct appID in your game folder. Thread "EoCApp" (3053090816) received signal 11 Call stack: (0) /usr/lib/libpthread.so.0 : +0x10d60 [0x7f1fb1a53d60] =D0=9E=D1=88=D0=B8=D0=B1=D0=BA=D0=B0 =D1=81=D0=B5=D0=B3=D0=BC=D0=B5=D0=BD= =D1=82=D0=B8=D1=80=D0=BE=D0=B2=D0=B0=D0=BD=D0=B8=D1=8F (core dumped) Radeon HD 7950, ArchLinux 64, kernel 4.3.1, mesa|llvm from git. Program received signal SIGSEGV, Segmentation fault. 0x0000000000000000 in ?? () (gdb) bt #0 0x0000000000000000 in ?? () #1 0x00007ffff47fa563 in api::OpenGLRenderer::ChangeShader(ls::ObjectHandl= e, bool) () from ./libOGLBinding.so #2 0x00007ffff44a01f5 in rf::Renderer::Apply(bool) () from ./libRenderFramework.so #3 0x00007ffff47ec7bd in api::OpenGLRenderer::OpenGLRenderer(api::IAPI*, void*) () from ./libOGLBinding.so #4 0x00007ffff47ebe19 in api::OpenGLAPI::CreateRenderer() () from ./libOGLBinding.so #5 0x00007ffff47eba38 in api::OpenGLAPI::Init() () from ./libOGLBinding.so #6 0x00007ffff45fa28a in BaseApp::InitAPI() () from ./libGameEngine.so #7 0x00007ffff45f8e58 in BaseApp::Start(ls::InitStruct*) () from ./libGameEngine.so #8 0x00000000006d4410 in main () --=20 You are receiving this mail because: You are the assignee for the bug. --1451635653.CC7d0.28469 Date: Fri, 1 Jan 2016 08:07:33 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable
Bug ID 93551
Summary Divinity: Original Sin Enhanced Edition(Native) crash on start
Product Mesa
Version git
Hardware x86-64 (AMD64)
OS Linux (All)
Status NEW
Severity normal
Priority medium
Component Drivers/Gallium/radeonsi
Assignee dri-devel@lists.freedesktop.org
Reporter grantipak@gmail.com
QA Contact dri-devel@lists.freedesktop.org

LD_LIBRARY_PATH=3D"." ./EoCApp
[S_API FAIL] SteamAPI_Init() failed; no appID found.
Either launch the game from Steam, or put the file steam_appid.txt containi=
ng
the correct appID in your game folder.
Thread "EoCApp" (3053090816)
received signal 11

Call stack:

(0) /usr/lib/libpthread.so.0 : +0x10d60 [0x7f1fb1a53d60]
=D0=9E=D1=88=D0=B8=D0=B1=D0=BA=D0=B0 =D1=81=D0=B5=D0=B3=D0=BC=D0=B5=D0=BD=
=D1=82=D0=B8=D1=80=D0=BE=D0=B2=D0=B0=D0=BD=D0=B8=D1=8F (core dumped)

Radeon HD 7950, ArchLinux 64, kernel 4.3.1, mesa|llvm from git.

Program received signal SIGSEGV, Segmentation fault.
0x0000000000000000 in ?? ()
(gdb) bt
#0  0x0000000000000000 in ?? ()
#1  0x00007ffff47fa563 in api::OpenGLRenderer::ChangeShader(ls::ObjectHandl=
e,
bool) () from ./libOGLBinding.so
#2  0x00007ffff44a01f5 in rf::Renderer::Apply(bool) () from
./libRenderFramework.so
#3  0x00007ffff47ec7bd in api::OpenGLRenderer::OpenGLRenderer(api::IAPI*,
void*) () from ./libOGLBinding.so
#4  0x00007ffff47ebe19 in api::OpenGLAPI::CreateRenderer() () from
./libOGLBinding.so
#5  0x00007ffff47eba38 in api::OpenGLAPI::Init() () from ./libOGLBinding.so
#6  0x00007ffff45fa28a in BaseApp::InitAPI() () from ./libGameEngine.so
#7  0x00007ffff45f8e58 in BaseApp::Start(ls::InitStruct*) () from
./libGameEngine.so
#8  0x00000000006d4410 in main ()


You are receiving this mail because: =20=20=20=20=20=20
  • You are the assignee for the bug.
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