From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 93591] [TONGA] ARK Survival Evolved: corruption of main menu textures Date: Sun, 20 Mar 2016 17:17:22 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1799878225==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 480ED6E57B for ; Sun, 20 Mar 2016 17:17:22 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1799878225== Content-Type: multipart/alternative; boundary="14584942421.E25816E.7200"; charset="UTF-8" --14584942421.E25816E.7200 Date: Sun, 20 Mar 2016 17:17:22 +0000 MIME-Version: 1.0 Content-Type: text/plain https://bugs.freedesktop.org/show_bug.cgi?id=93591 --- Comment #6 from EoD --- (In reply to Nicolai Hähnle from comment #5) > So, I've looked into this again out of curiosity, because I do have an LLVM > patch that can be used to work around this. However, the patch introduces > some inefficiencies, and this is a game bug: it is clear from playing with > the provided apitrace that a derivative is taken after a non-uniform > discard/kill, which is undefined behaviour in GLSL. > > Does anybody paying attention to this bug report know of a way to contact > the game developer about this? Unfortunately there seems to be no bugtracker. The list of (core) devs can be found on their homepage http://www.instinctgames.com/#c-about-us together with email info@instinctgames.com and phone +20222913556 though. They are apparently also use Twitter: https://twitter.com/instinctgames Facebook: https://www.facebook.com/InstinctGames Linkedin: https://www.linkedin.com/company/instinct-games I could find the linkedin profile of one of the graphics engine programmers too: https://www.linkedin.com/in/mohammad-yusuf-2b7531a7 -- You are receiving this mail because: You are the assignee for the bug. --14584942421.E25816E.7200 Date: Sun, 20 Mar 2016 17:17:22 +0000 MIME-Version: 1.0 Content-Type: text/html

Comment # 6 on bug 93591 from
(In reply to Nicolai Hähnle from comment #5)
> So, I've looked into this again out of curiosity, because I do have an LLVM
> patch that can be used to work around this. However, the patch introduces
> some inefficiencies, and this is a game bug: it is clear from playing with
> the provided apitrace that a derivative is taken after a non-uniform
> discard/kill, which is undefined behaviour in GLSL.
> 
> Does anybody paying attention to this bug report know of a way to contact
> the game developer about this?

Unfortunately there seems to be no bugtracker. The list of (core) devs can be
found on their homepage http://www.instinctgames.com/#c-about-us together with
email info@instinctgames.com and phone +20222913556 though.

They are apparently also use 
Twitter: https://twitter.com/instinctgames
Facebook: https://www.facebook.com/InstinctGames
Linkedin: https://www.linkedin.com/company/instinct-games

I could find the linkedin profile of one of the graphics engine programmers
too: https://www.linkedin.com/in/mohammad-yusuf-2b7531a7


You are receiving this mail because:
  • You are the assignee for the bug.
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