From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 93594] Flickering Shadows in The Talos Principle Date: Wed, 17 Feb 2016 17:21:50 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0560695305==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 62F3D6EA6D for ; Wed, 17 Feb 2016 17:21:52 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0560695305== Content-Type: multipart/alternative; boundary="14557297111.D96F2Bb7E.6562"; charset="UTF-8" --14557297111.D96F2Bb7E.6562 Date: Wed, 17 Feb 2016 17:21:51 +0000 MIME-Version: 1.0 Content-Type: text/plain https://bugs.freedesktop.org/show_bug.cgi?id=93594 --- Comment #11 from Marek Olšák --- Also, I think we shouldn't do anything in the shader compiler. A simple workaround in Mesa should be enough. -- You are receiving this mail because: You are the assignee for the bug. --14557297111.D96F2Bb7E.6562 Date: Wed, 17 Feb 2016 17:21:51 +0000 MIME-Version: 1.0 Content-Type: text/html

Comment # 11 on bug 93594 from
Also, I think we shouldn't do anything in the shader compiler. A simple
workaround in Mesa should be enough.


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