From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 94008] Grow Home colors are wrong with HD6950 Date: Tue, 16 Feb 2016 10:46:25 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1177376522==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id B64596E78F for ; Tue, 16 Feb 2016 10:46:25 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1177376522== Content-Type: multipart/alternative; boundary="14556195850.Be4Aed94A.1369"; charset="UTF-8" --14556195850.Be4Aed94A.1369 Date: Tue, 16 Feb 2016 10:46:25 +0000 MIME-Version: 1.0 Content-Type: text/plain https://bugs.freedesktop.org/show_bug.cgi?id=94008 Alejandro Piņeiro (freenode IRC: apinheiro) changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |apinheiro@igalia.com --- Comment #1 from Alejandro Piņeiro (freenode IRC: apinheiro) --- (In reply to serge from comment #0) > I also made an apitrace which you can find on the following link, if someone > is interested into looking at this issue: > > https://drive.google.com/file/d/0B6bdV-rKtJnFWDlvWE1vZnFtaXc/view?usp=sharing Under the risk of adding noise here, I tried this apitrace on a intel HD4600 (haswell). I got several visual artifacts (in addition to be really slow), getting several performance related debug warnings. For example, at the initial phase, where it is mostly compiling shaders: 10202: message: shader compiler performance issue 478: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this And then, when running the log and the menu, messages like the following: 327430: message: api performance issue 1506: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this 3836043: message: api performance issue 1553: GTT mapping a busy miptree BO stalled and took 1516.024 ms Anyway, probably this would need to be taken with a grain of salt, as usually games detect hw capabilities in order to know what to use. Probably it would be worth to try the game on a intel hw (unfourtunately I don't have access to that game). -- You are receiving this mail because: You are the assignee for the bug. --14556195850.Be4Aed94A.1369 Date: Tue, 16 Feb 2016 10:46:25 +0000 MIME-Version: 1.0 Content-Type: text/html changed bug 94008
What Removed Added
CC   apinheiro@igalia.com

Comment # 1 on bug 94008 from
(In reply to serge from comment #0)

> I also made an apitrace which you can find on the following link, if someone
> is interested into looking at this issue:  
> 
> https://drive.google.com/file/d/0B6bdV-rKtJnFWDlvWE1vZnFtaXc/view?usp=sharing

Under the risk of adding noise here, I tried this apitrace on a intel HD4600
(haswell). I got several visual artifacts (in addition to be really slow),
getting several performance related debug warnings. For example, at the initial
phase, where it is mostly compiling shaders:

10202: message: shader compiler performance issue 478: SIMD16 shader failed to
compile: FS compile failed: Failure to register allocate.  Reduce number of
live scalar values to avoid this

And then, when running the log and the menu, messages like the following:

327430: message: api performance issue 1506: Scanning index buffer to compute
index buffer bounds.  Use glDrawRangeElements() to avoid this
3836043: message: api performance issue 1553: GTT mapping a busy miptree BO
stalled and took 1516.024 ms

Anyway, probably this would need to be taken with a grain of salt, as usually
games detect hw capabilities in order to know what to use. Probably it would be
worth to try the game on a intel hw (unfourtunately I don't have access to that
game).


You are receiving this mail because:
  • You are the assignee for the bug.
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