From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 94705] [radeonsi] blue ground in Company of Heroes 2
Date: Fri, 25 Mar 2016 17:25:35 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=94705
Bug ID: 94705
Summary: [radeonsi] blue ground in Company of Heroes 2
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: lordheavym@gmail.com
QA Contact: dri-devel@lists.freedesktop.org
Created attachment 122566
--> https://bugs.freedesktop.org/attachment.cgi?id=122566&action=edit
battlefield with some blue ground
* radeon Tonga (was the same with Pitcairn)
* kernel 4.5.0
* mesa-git 511ce29
* llvm-svn r264392
Please note that it isn't a regression, this bug is present since the release
of the game for Linux
Here is the link to an apitrace:
https://drive.google.com/file/d/0B1WCo3k21FK3NW9DaGZpR1cxWjA/view?usp=sharing
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| Bug ID |
94705
|
| Summary |
[radeonsi] blue ground in Company of Heroes 2
|
| Product |
Mesa
|
| Version |
git
|
| Hardware |
x86-64 (AMD64)
|
| OS |
Linux (All)
|
| Status |
NEW
|
| Severity |
normal
|
| Priority |
medium
|
| Component |
Drivers/Gallium/radeonsi
|
| Assignee |
dri-devel@lists.freedesktop.org
|
| Reporter |
lordheavym@gmail.com
|
| QA Contact |
dri-devel@lists.freedesktop.org
|
You are receiving this mail because:
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--===============1599400670==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 94705] [radeonsi] blue ground in Company of Heroes 2
Date: Fri, 25 Mar 2016 17:28:01 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=94705
Laurent carlier changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #122566|text/plain |image/png
mime type| |
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Laurent carlier
changed
bug 94705
| What |
Removed |
Added |
| Attachment #122566 mime type |
text/plain
|
image/png
|
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 94705] [radeonsi] blue ground in Company of Heroes 2
Date: Tue, 05 Apr 2016 20:35:12 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=94705
Nicolai Hähnle changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |NOTOURBUG
Status|NEW |RESOLVED
--- Comment #1 from Nicolai Hähnle ---
Hi Laurent, thanks for the report. I did some digging into the apitrace you
provided.
Long story short: The game does not properly deal with the
implementation-defined limit on the number of samplers that are available in a
fragment shader. Perhaps there is some graphics quality setting that can be
reduced to convince the game to use only shaders with fewer samplers as a
workaround.
The long story: In the provided apitrace, the artefacts first appear in
textures 10884 and 10885, which are terrain colour and normal maps. They are
rendered to around call @516614, which is a glLinkProgram call for program 658
that fails because the attached fragment shader 611 has not been compiled. It
is evident from the trace leading up to @516933 that the game intends to do
rendering using 658 precisely when the artefacts appear, because there are a
bunch of (failing) calls to query uniform locations.
Why has shader 611 not been compiled? Well, most likely there is logic in the
game that does check for implementation-defined sampler limits, because shader
611 uses 18 samplers and we only expose 16. So probably some part of the game
engine notices the limitation and doesn't even try to compile the shader, but
this problem is not propagated up to higher layers in the engine.
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Nicolai Hähnle
changed
bug 94705
| What |
Removed |
Added |
| Resolution |
---
|
NOTOURBUG
|
| Status |
NEW
|
RESOLVED
|
Comment # 1
on bug 94705
from Nicolai Hähnle
Hi Laurent, thanks for the report. I did some digging into the apitrace you
provided.
Long story short: The game does not properly deal with the
implementation-defined limit on the number of samplers that are available in a
fragment shader. Perhaps there is some graphics quality setting that can be
reduced to convince the game to use only shaders with fewer samplers as a
workaround.
The long story: In the provided apitrace, the artefacts first appear in
textures 10884 and 10885, which are terrain colour and normal maps. They are
rendered to around call @516614, which is a glLinkProgram call for program 658
that fails because the attached fragment shader 611 has not been compiled. It
is evident from the trace leading up to @516933 that the game intends to do
rendering using 658 precisely when the artefacts appear, because there are a
bunch of (failing) calls to query uniform locations.
Why has shader 611 not been compiled? Well, most likely there is logic in the
game that does check for implementation-defined sampler limits, because shader
611 uses 18 samplers and we only expose 16. So probably some part of the game
engine notices the limitation and doesn't even try to compile the shader, but
this problem is not propagated up to higher layers in the engine.
You are receiving this mail because:
- You are the assignee for the bug.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 94705] [radeonsi] blue ground in Company of Heroes 2
Date: Tue, 05 Apr 2016 20:56:19 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=94705
Edwin Smith changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |REOPENED
Resolution|NOTOURBUG |---
--- Comment #2 from Edwin Smith ---
This issue is caused by Mesa not exposing more than 16 samplers, once Mesa
supports more samplers then Mesa will start to render correctly.
There is no simple way of downgrading the engine to avoid this issue. We have
request that the Mesa limitation is removed so Mesa can support more samplers
like other drivers.
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Edwin Smith
changed
bug 94705
| What |
Removed |
Added |
| Status |
RESOLVED
|
REOPENED
|
| Resolution |
NOTOURBUG
|
---
|
Comment # 2
on bug 94705
from Edwin Smith
This issue is caused by Mesa not exposing more than 16 samplers, once Mesa
supports more samplers then Mesa will start to render correctly.
There is no simple way of downgrading the engine to avoid this issue. We have
request that the Mesa limitation is removed so Mesa can support more samplers
like other drivers.
You are receiving this mail because:
- You are the assignee for the bug.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 94705] [radeonsi] blue ground in Company of Heroes 2
Date: Tue, 05 Apr 2016 20:59:09 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=94705
--- Comment #3 from Edwin Smith ---
Please Note: We can help developers working on this issue with a Steam key and
other details as needed.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 94705] [radeonsi] blue ground in Company of Heroes 2
Date: Tue, 05 Apr 2016 23:08:10 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=94705
--- Comment #4 from Nicolai Hähnle ---
I agree that it makes sense to raise the limit for the long run. I'll take a
look into that.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 94705] [radeonsi] blue ground in Company of Heroes 2
Date: Wed, 06 Apr 2016 07:06:47 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=94705
Edwin Smith changed:
What |Removed |Added
----------------------------------------------------------------------------
Depends on| |94835
See Also| |https://bugs.freedesktop.or
| |g/show_bug.cgi?id=94835
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Edwin Smith
changed
bug 94705
| What |
Removed |
Added |
| Depends on |
|
94835
|
| See Also |
|
https://bugs.freedesktop.org/show_bug.cgi?id=94835
|
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 94705] [radeonsi] blue ground in Company of Heroes 2
Date: Wed, 06 Apr 2016 07:12:25 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=94705
--- Comment #5 from Edwin Smith ---
I have logged a specific bug for this request here along with some extra
information that might come in handy when implementing this:
https://bugs.freedesktop.org/show_bug.cgi?id=94835
I have also marked this bug as depends on 94835.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 94705] [radeonsi] blue ground in Company of Heroes 2
Date: Thu, 07 Apr 2016 18:18:27 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=94705
Bug 94705 depends on bug 94835, which changed state.
Bug 94835 Summary: Increase fragment shader sample limits from 16 to 32 (AMD Linux - Mesa/RadeonSi)
https://bugs.freedesktop.org/show_bug.cgi?id=94835
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
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Bug 94705
depends on
bug 94835,
which changed state.
| What |
Removed |
Added |
| Status |
NEW
|
RESOLVED
|
| Resolution |
---
|
FIXED
|
You are receiving this mail because:
- You are the assignee for the bug.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 94705] [radeonsi] blue ground in Company of Heroes 2
Date: Thu, 07 Apr 2016 18:19:03 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=94705
Nicolai Hähnle changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution|--- |FIXED
--- Comment #6 from Nicolai Hähnle ---
We now support up to 32 samplers in Git master as of commit
2abe4f8d7dcdcff75c28958e1a691ebf6cdee1ac
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Nicolai Hähnle
changed
bug 94705
| What |
Removed |
Added |
| Status |
REOPENED
|
RESOLVED
|
| Resolution |
---
|
FIXED
|
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 94705] [radeonsi] blue ground in Company of Heroes 2
Date: Fri, 08 Apr 2016 09:44:03 +0000
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Date: Fri, 8 Apr 2016 09:44:02 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=94705
Edwin Smith changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |VERIFIED
--- Comment #7 from Edwin Smith ---
Verified as working using the latest git.
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--14601086420.bA5D2.20777
Date: Fri, 8 Apr 2016 09:44:02 +0000
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Edwin Smith
changed
bug 94705
| What |
Removed |
Added |
| Status |
RESOLVED
|
VERIFIED
|
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