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From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 94726] [Tonga] ARK: Survival Evolved crashes on savegame load. Out of Memory
Date: Mon, 25 Apr 2016 08:46:31 +0000	[thread overview]
Message-ID: <bug-94726-502-u32Or616En@http.bugs.freedesktop.org/> (raw)
In-Reply-To: <bug-94726-502@http.bugs.freedesktop.org/>


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https://bugs.freedesktop.org/show_bug.cgi?id=94726

--- Comment #10 from Grigori Goronzy <greg@chown.ath.cx> ---
Maybe I'm naive here, but shouldn't it be possible to detect when we reach the
limit? Then we could unmap some buffers (preferably ones that haven't been
accessed for some time) only when it's needed.

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  parent reply	other threads:[~2016-04-25  8:46 UTC|newest]

Thread overview: 14+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2016-03-27 20:13 [Bug 94726] [Tonga] ARK: Survival Evolved crashes on savegame load. Out of Memory bugzilla-daemon
2016-03-27 20:26 ` bugzilla-daemon
2016-03-28  7:48 ` bugzilla-daemon
2016-03-28 11:13 ` bugzilla-daemon
2016-04-09 17:56 ` bugzilla-daemon
2016-04-09 17:57 ` bugzilla-daemon
2016-04-13 16:04 ` bugzilla-daemon
2016-04-14 20:40 ` bugzilla-daemon
2016-04-15  0:09 ` bugzilla-daemon
2016-04-15 18:11 ` bugzilla-daemon
2016-04-25  8:46 ` bugzilla-daemon [this message]
2016-04-25 17:22 ` bugzilla-daemon
2016-10-07 19:11 ` bugzilla-daemon
2016-10-11  1:11 ` bugzilla-daemon

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