From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 94900] HD6950 GPU lockup loop with various steam games
(octodad[always], saints row 4[always], dead island[always], grid
autosport[sometimes])
Date: Wed, 28 Sep 2016 17:40:46 +0000
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Date: Wed, 28 Sep 2016 17:40:46 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D94900
--- Comment #29 from Marek Ol=C5=A1=C3=A1k ---
(In reply to Heiko from comment #28)
> @Marek, what's the best/usual way to test for performance/instruction cou=
nt
> in mesa changes. I noticed those 'helped'/'hurt'/'+-%' infos and some
> runtime numbers in commit messages, but I don't know how they are produce=
d :/
There is no way to get stats for r600g easily. Intel and radeonsi developers
use their private shader-db repositories and generate their own stats. Intel
have "helped/hurt +-%" stats, while we have much more detailed stats for
radeonsi.
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Date: Wed, 28 Sep 2016 17:40:46 +0000
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Commen=
t # 29
on bug 94900<=
/a>
from Marek Ol=C5=A1=C3=A1k
(In reply to Heiko from comment #28)
> @Marek, what's the best/usual way to test fo=
r performance/instruction count
> in mesa changes. I noticed those 'helped'/'hurt'/'+-%' infos and some
> runtime numbers in commit messages, but I don't know how they are prod=
uced :/
There is no way to get stats for r600g easily. Intel and radeonsi developers
use their private shader-db repositories and generate their own stats. Intel
have "helped/hurt +-%" stats, while we have much more detailed st=
ats for
radeonsi.
You are receiving this mail because:
- You are the assignee for the bug.
=
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