From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 94900] HD6950 GPU lockup loop with various steam games
(octodad, saints row 4, grid autosport)
Date: Sat, 16 Jul 2016 01:50:12 +0000
Message-ID:
References:
Mime-Version: 1.0
Content-Type: multipart/mixed; boundary="===============0099653696=="
Return-path:
Received: from culpepper.freedesktop.org (culpepper.freedesktop.org
[IPv6:2610:10:20:722:a800:ff:fe98:4b55])
by gabe.freedesktop.org (Postfix) with ESMTP id 95A086E0CB
for ; Sat, 16 Jul 2016 01:50:12 +0000 (UTC)
In-Reply-To:
List-Unsubscribe: ,
List-Archive:
List-Post:
List-Help:
List-Subscribe: ,
Errors-To: dri-devel-bounces@lists.freedesktop.org
Sender: "dri-devel"
To: dri-devel@lists.freedesktop.org
List-Id: dri-devel@lists.freedesktop.org
--===============0099653696==
Content-Type: multipart/alternative; boundary="14686338120.401A456.3672";
charset="UTF-8"
--14686338120.401A456.3672
Date: Sat, 16 Jul 2016 01:50:12 +0000
MIME-Version: 1.0
Content-Type: text/plain; charset="UTF-8"
Content-Transfer-Encoding: quoted-printable
X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D94900
--- Comment #13 from eydee ---
Adding some info, I have very similar GPU crashes (including kernel log) on
6850 BARTS using any recent (11.x, 12.x) Mesa version up until latest git.
The GPU lockup and crash happens in Bioshock Infinite, right after the intro
logos and before reaching the title screen. It is not random, there's no wa=
y to
start the game at all without touching Mesa configuration. However, launchi=
ng
with R600_DEBUG=3Dnosb makes the game start up perfectly. Everything works,=
no
visual glitches either, only performance is lower than expected, possibly
because of the lack of shader optimization.
I can do an apitrace if needed, but can't replay and analyze it, as apitrace
can't replay on forced OpenGL context. (BARTS only exposes 3.3, overriding =
is
required to start the game.)
--=20
You are receiving this mail because:
You are the assignee for the bug.=
--14686338120.401A456.3672
Date: Sat, 16 Jul 2016 01:50:12 +0000
MIME-Version: 1.0
Content-Type: text/html; charset="UTF-8"
Content-Transfer-Encoding: quoted-printable
X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
Commen=
t # 13
on bug 94900<=
/a>
from eydee
Adding some info, I have very similar GPU crashes (including k=
ernel log) on
6850 BARTS using any recent (11.x, 12.x) Mesa version up until latest git.
The GPU lockup and crash happens in Bioshock Infinite, right after the intro
logos and before reaching the title screen. It is not random, there's no wa=
y to
start the game at all without touching Mesa configuration. However, launchi=
ng
with R600_DEBUG=3Dnosb makes the game start up perfectly. Everything works,=
no
visual glitches either, only performance is lower than expected, possibly
because of the lack of shader optimization.
I can do an apitrace if needed, but can't replay and analyze it, as apitrace
can't replay on forced OpenGL context. (BARTS only exposes 3.3, overriding =
is
required to start the game.)
You are receiving this mail because:
- You are the assignee for the bug.
=
--14686338120.401A456.3672--
--===============0099653696==
Content-Type: text/plain; charset="utf-8"
MIME-Version: 1.0
Content-Transfer-Encoding: base64
Content-Disposition: inline
X19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX18KZHJpLWRldmVs
IG1haWxpbmcgbGlzdApkcmktZGV2ZWxAbGlzdHMuZnJlZWRlc2t0b3Aub3JnCmh0dHBzOi8vbGlz
dHMuZnJlZWRlc2t0b3Aub3JnL21haWxtYW4vbGlzdGluZm8vZHJpLWRldmVsCg==
--===============0099653696==--