From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 94900] HD6950 GPU lockup loop with various steam games (octodad, saints row 4, grid autosport) Date: Sat, 16 Jul 2016 01:50:12 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0099653696==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id 95A086E0CB for ; Sat, 16 Jul 2016 01:50:12 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0099653696== Content-Type: multipart/alternative; boundary="14686338120.401A456.3672"; charset="UTF-8" --14686338120.401A456.3672 Date: Sat, 16 Jul 2016 01:50:12 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D94900 --- Comment #13 from eydee --- Adding some info, I have very similar GPU crashes (including kernel log) on 6850 BARTS using any recent (11.x, 12.x) Mesa version up until latest git. The GPU lockup and crash happens in Bioshock Infinite, right after the intro logos and before reaching the title screen. It is not random, there's no wa= y to start the game at all without touching Mesa configuration. However, launchi= ng with R600_DEBUG=3Dnosb makes the game start up perfectly. Everything works,= no visual glitches either, only performance is lower than expected, possibly because of the lack of shader optimization. I can do an apitrace if needed, but can't replay and analyze it, as apitrace can't replay on forced OpenGL context. (BARTS only exposes 3.3, overriding = is required to start the game.) --=20 You are receiving this mail because: You are the assignee for the bug.= --14686338120.401A456.3672 Date: Sat, 16 Jul 2016 01:50:12 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Commen= t # 13 on bug 94900<= /a> from eydee
Adding some info, I have very similar GPU crashes (including k=
ernel log) on
6850 BARTS using any recent (11.x, 12.x) Mesa version up until latest git.

The GPU lockup and crash happens in Bioshock Infinite, right after the intro
logos and before reaching the title screen. It is not random, there's no wa=
y to
start the game at all without touching Mesa configuration. However, launchi=
ng
with R600_DEBUG=3Dnosb makes the game start up perfectly. Everything works,=
 no
visual glitches either, only performance is lower than expected, possibly
because of the lack of shader optimization.

I can do an apitrace if needed, but can't replay and analyze it, as apitrace
can't replay on forced OpenGL context. (BARTS only exposes 3.3, overriding =
is
required to start the game.)


You are receiving this mail because:
  • You are the assignee for the bug.
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