From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 94900] HD6950 GPU lockup loop with various steam games
(octodad, saints row 4, grid autosport)
Date: Mon, 06 Jun 2016 11:58:08 +0000
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Date: Mon, 6 Jun 2016 11:58:08 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D94900
--- Comment #10 from Adam Lyall ---
Hi, I've been get this issue with my Radeon HD5850 as well. Grid Autosport
always crashes at the same place in its benchmark (just before the big hill)
but I found if I disable the SB Shader optimizer (R600_DEBUG=3Dnosb) the ga=
me
runs perfectly throughout.
My GPU temperature is fine (tops out at 62c on a hot day) so that does not =
seem
to be an issue.
I've dumped the shaders for both when the game crashes with SB and when it =
is
running fine with nosb in hopes they might help (I've followed what J=C3=BC=
rgen
Scholz did at issue 93352#c7). I won't be near this computer for a few weeks
now but if you let me know if there is more info you would like me to gathe=
r in
the next 24 hours I'll see what I can do.
FYI my system is:
Ubuntu 16.04
Mesa from padoka PPA (12.1~git160603151200.a64c7cd~x~padoka0)
SAPPHIRE VAPOR-X Radeon HD 5870
AMD Phenom II 955
For now I'm just attaching the shader dump from the crashed SB version. If =
you
want them I'll upload the nosb variant as well? I've also attached the scri=
pt I
made for debugging the game.
--=20
You are receiving this mail because:
You are the assignee for the bug.=
--14652142881.6CED8.2366
Date: Mon, 6 Jun 2016 11:58:08 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
Commen=
t # 10
on bug 94900<=
/a>
from Adam Lyall
Hi, I've been get this issue with my Radeon HD5850 as well. Gr=
id Autosport
always crashes at the same place in its benchmark (just before the big hill)
but I found if I disable the SB Shader optimizer (R600_DEBUG=3Dnosb) the ga=
me
runs perfectly throughout.
My GPU temperature is fine (tops out at 62c on a hot day) so that does not =
seem
to be an issue.
I've dumped the shaders for both when the game crashes with SB and when it =
is
running fine with nosb in hopes they might help (I've followed what J=C3=BC=
rgen
Scholz did at issue 93352#c7). I won't be near this computer for a few weeks
now but if you let me know if there is more info you would like me to gathe=
r in
the next 24 hours I'll see what I can do.
FYI my system is:
Ubuntu 16.04
Mesa from padoka PPA (12.1~git160603151200.a64c7cd~x~padoka0)
SAPPHIRE VAPOR-X Radeon HD 5870
AMD Phenom II 955
For now I'm just attaching the shader dump from the crashed SB version. If =
you
want them I'll upload the nosb variant as well? I've also attached the scri=
pt I
made for debugging the game.
You are receiving this mail because:
- You are the assignee for the bug.
=
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