From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 95026] Alien Isolation segfault after initial loading screen/video Date: Tue, 19 Apr 2016 21:37:39 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1981029829==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 4F83A6E095 for ; Tue, 19 Apr 2016 21:37:39 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1981029829== Content-Type: multipart/alternative; boundary="14611018590.DCd2.3670"; charset="UTF-8" --14611018590.DCd2.3670 Date: Tue, 19 Apr 2016 21:37:39 +0000 MIME-Version: 1.0 Content-Type: text/plain https://bugs.freedesktop.org/show_bug.cgi?id=95026 --- Comment #4 from Ilia Mirkin --- (In reply to Christoph Haag from comment #3) > Created attachment 123071 [details] > MESA_GLSL=dump > > I'll be damned. Now I compiled with CFLAGS="" CXXFLAGS="" and configure said > it's this: > > CFLAGS: -Wall -std=c99 -Werror=implicit-function-declaration > -Werror=missing-prototypes -fno-strict-aliasing -fno-math-errno > -fno-trapping-math -fno-builtin-memcmp > CXXFLAGS: -Wall -fno-strict-aliasing -fno-builtin-memcmp > > and the game works fine, I started it 4 times in a row, so I am relatively > sure it's not just random. > But I thought it was crashing earlier with this config.. I must really be > remembering this wrong. > > So a first hypothesis would probably be O2. > > MESA_GLSL=dump is *really* slow, by the way. It took 9:06 minutes until it > crashed, but attached is the complete log with stdout and stderr, compressed > because it is 89 megabyte uncompressed... Well, I really only need the last shader (the one that causes the crash). Unfortunately, it seems like that information is no there. I guess it's only printed when built with --enable-debug? Can you see if that still causes crashes? -- You are receiving this mail because: You are the assignee for the bug. --14611018590.DCd2.3670 Date: Tue, 19 Apr 2016 21:37:39 +0000 MIME-Version: 1.0 Content-Type: text/html

Comment # 4 on bug 95026 from
(In reply to Christoph Haag from comment #3)
> Created attachment 123071 [details]
> MESA_GLSL=dump
> 
> I'll be damned. Now I compiled with CFLAGS="" CXXFLAGS="" and configure said
> it's this:
> 
> CFLAGS:          -Wall -std=c99 -Werror=implicit-function-declaration
> -Werror=missing-prototypes -fno-strict-aliasing -fno-math-errno
> -fno-trapping-math -fno-builtin-memcmp
> CXXFLAGS:        -Wall -fno-strict-aliasing -fno-builtin-memcmp
> 
> and the game works fine, I started it 4 times in a row, so I am relatively
> sure it's not just random.
> But I thought it was crashing earlier with this config.. I must really be
> remembering this wrong.
> 
> So a first hypothesis would probably be O2.
> 
> MESA_GLSL=dump is *really* slow, by the way. It took 9:06 minutes until it
> crashed, but attached is the complete log with stdout and stderr, compressed
> because it is 89 megabyte uncompressed...

Well, I really only need the last shader (the one that causes the crash).
Unfortunately, it seems like that information is no there. I guess it's only
printed when built with --enable-debug? Can you see if that still causes
crashes?


You are receiving this mail because:
  • You are the assignee for the bug.
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