From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 95026] Alien Isolation segfault after initial loading screen/video Date: Tue, 19 Apr 2016 21:00:01 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0096480990==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 4FF626E847 for ; Tue, 19 Apr 2016 21:00:01 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0096480990== Content-Type: multipart/alternative; boundary="14610996010.E6FEeFA.26782"; charset="UTF-8" --14610996010.E6FEeFA.26782 Date: Tue, 19 Apr 2016 21:00:01 +0000 MIME-Version: 1.0 Content-Type: text/plain https://bugs.freedesktop.org/show_bug.cgi?id=95026 --- Comment #2 from Ilia Mirkin --- (In reply to Christoph Haag from comment #1) > Thread 34 "WinMain" received signal SIGSEGV, Segmentation fault. > [Switching to Thread 0x7fffc8553700 (LWP 2682)] > 0x00007fffe985e557 in glsl_to_tgsi_visitor::visit (this=0x7fff3eddace0, > ir=0x7fff3eebc7e8) at state_tracker/st_glsl_to_tgsi.cpp:1537 Try to get a dump of the shader it's trying to convert. MESA_GLSL=dump should do it, I think. If not, try mucking around in get_mesa_program to print it before it visits the IR. -- You are receiving this mail because: You are the assignee for the bug. --14610996010.E6FEeFA.26782 Date: Tue, 19 Apr 2016 21:00:01 +0000 MIME-Version: 1.0 Content-Type: text/html

Comment # 2 on bug 95026 from
(In reply to Christoph Haag from comment #1)
> Thread 34 "WinMain" received signal SIGSEGV, Segmentation fault.
> [Switching to Thread 0x7fffc8553700 (LWP 2682)]
> 0x00007fffe985e557 in glsl_to_tgsi_visitor::visit (this=0x7fff3eddace0,
> ir=0x7fff3eebc7e8) at state_tracker/st_glsl_to_tgsi.cpp:1537

Try to get a dump of the shader it's trying to convert. MESA_GLSL=dump should
do it, I think. If not, try mucking around in get_mesa_program to print it
before it visits the IR.


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