Comment # 3 on bug 95026 from
Created attachment 123071 [details]
MESA_GLSL=dump

I'll be damned. Now I compiled with CFLAGS="" CXXFLAGS="" and configure said
it's this:

CFLAGS:          -Wall -std=c99 -Werror=implicit-function-declaration
-Werror=missing-prototypes -fno-strict-aliasing -fno-math-errno
-fno-trapping-math -fno-builtin-memcmp
CXXFLAGS:        -Wall -fno-strict-aliasing -fno-builtin-memcmp

and the game works fine, I started it 4 times in a row, so I am relatively sure
it's not just random.
But I thought it was crashing earlier with this config.. I must really be
remembering this wrong.

So a first hypothesis would probably be O2.

MESA_GLSL=dump is *really* slow, by the way. It took 9:06 minutes until it
crashed, but attached is the complete log with stdout and stderr, compressed
because it is 89 megabyte uncompressed...


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