From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 95026] Alien Isolation segfault after initial loading screen/video Date: Tue, 19 Apr 2016 21:27:10 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0992548663==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 3C7816E188 for ; Tue, 19 Apr 2016 21:27:10 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0992548663== Content-Type: multipart/alternative; boundary="14611012300.4e8F1d15E.32714"; charset="UTF-8" --14611012300.4e8F1d15E.32714 Date: Tue, 19 Apr 2016 21:27:10 +0000 MIME-Version: 1.0 Content-Type: text/plain https://bugs.freedesktop.org/show_bug.cgi?id=95026 --- Comment #3 from Christoph Haag --- Created attachment 123071 --> https://bugs.freedesktop.org/attachment.cgi?id=123071&action=edit MESA_GLSL=dump I'll be damned. Now I compiled with CFLAGS="" CXXFLAGS="" and configure said it's this: CFLAGS: -Wall -std=c99 -Werror=implicit-function-declaration -Werror=missing-prototypes -fno-strict-aliasing -fno-math-errno -fno-trapping-math -fno-builtin-memcmp CXXFLAGS: -Wall -fno-strict-aliasing -fno-builtin-memcmp and the game works fine, I started it 4 times in a row, so I am relatively sure it's not just random. But I thought it was crashing earlier with this config.. I must really be remembering this wrong. So a first hypothesis would probably be O2. MESA_GLSL=dump is *really* slow, by the way. It took 9:06 minutes until it crashed, but attached is the complete log with stdout and stderr, compressed because it is 89 megabyte uncompressed... -- You are receiving this mail because: You are the assignee for the bug. --14611012300.4e8F1d15E.32714 Date: Tue, 19 Apr 2016 21:27:10 +0000 MIME-Version: 1.0 Content-Type: text/html

Comment # 3 on bug 95026 from
Created attachment 123071 [details]
MESA_GLSL=dump

I'll be damned. Now I compiled with CFLAGS="" CXXFLAGS="" and configure said
it's this:

CFLAGS:          -Wall -std=c99 -Werror=implicit-function-declaration
-Werror=missing-prototypes -fno-strict-aliasing -fno-math-errno
-fno-trapping-math -fno-builtin-memcmp
CXXFLAGS:        -Wall -fno-strict-aliasing -fno-builtin-memcmp

and the game works fine, I started it 4 times in a row, so I am relatively sure
it's not just random.
But I thought it was crashing earlier with this config.. I must really be
remembering this wrong.

So a first hypothesis would probably be O2.

MESA_GLSL=dump is *really* slow, by the way. It took 9:06 minutes until it
crashed, but attached is the complete log with stdout and stderr, compressed
because it is 89 megabyte uncompressed...


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  • You are the assignee for the bug.
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