| Bug ID | 95094 |
|---|---|
| Summary | Flat uniform gets overwrites previous uniform |
| Product | Mesa |
| Version | 11.2 |
| Hardware | x86-64 (AMD64) |
| OS | Linux (All) |
| Status | NEW |
| Severity | normal |
| Priority | medium |
| Component | Drivers/Gallium/r600 |
| Assignee | dri-devel@lists.freedesktop.org |
| Reporter | pavol@klacansky.com |
| QA Contact | dri-devel@lists.freedesktop.org |
This does not work, it seems that block_id gets written to v_pos. If I use layout(location = X) it works. vs.glsl out vec4 v_pos; out float block_id; fs.glsl in vec4 v_pos; in float block_id;