From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 95285] [radeonsi,apitrace] Tomb Raider: enabling TressFX makes hair disappear Date: Thu, 05 May 2016 18:58:09 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0663175551==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id E46A689232 for ; Thu, 5 May 2016 18:58:08 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0663175551== Content-Type: multipart/alternative; boundary="14624746880.6FCcBABf.17781"; charset="UTF-8" --14624746880.6FCcBABf.17781 Date: Thu, 5 May 2016 18:58:08 +0000 MIME-Version: 1.0 Content-Type: text/plain https://bugs.freedesktop.org/show_bug.cgi?id=95285 Kai changed: What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |NOTOURBUG Status|NEW |RESOLVED --- Comment #6 from Kai --- Ok, I did one last test. I only set "MESA_GLSL_VERSION_OVERRIDE=430" (notice the missing override for MESA_GL_VERSION_OVERRIDE in comparison to comment #0). When launched this way, TressFX works (at least in the benchmark, I used to check this and to produce the trace from comment #5)! I'm closing this bug as NOTOURBUG as it seems the game is using functionality, when the TressFX option is enabled, it should only use when GLSL 4.30 is available. Or put differently: it shouldn't offer TressFX unless GLSL 4.30 is available, ie. this is a game bug. The launcher problem described in comment #0 seems to stem from the fact, that MESA_GL_VERSION_OVERRIDE also overrides the compatibility profile version as well and the launcher then uses that instead of a core profile. While forcing GLSL to 4.30 only enables 4.3 in the core profile. -- You are receiving this mail because: You are the assignee for the bug. --14624746880.6FCcBABf.17781 Date: Thu, 5 May 2016 18:58:08 +0000 MIME-Version: 1.0 Content-Type: text/html changed bug 95285
What Removed Added
Resolution --- NOTOURBUG
Status NEW RESOLVED

Comment # 6 on bug 95285 from
Ok, I did one last test. I only set "MESA_GLSL_VERSION_OVERRIDE=430" (notice
the missing override for MESA_GL_VERSION_OVERRIDE in comparison to comment #0).
When launched this way, TressFX works (at least in the benchmark, I used to
check this and to produce the trace from comment #5)!

I'm closing this bug as NOTOURBUG as it seems the game is using functionality,
when the TressFX option is enabled, it should only use when GLSL 4.30 is
available. Or put differently: it shouldn't offer TressFX unless GLSL 4.30 is
available, ie. this is a game bug.

The launcher problem described in comment #0 seems to stem from the fact, that
MESA_GL_VERSION_OVERRIDE also overrides the compatibility profile version as
well and the launcher then uses that instead of a core profile. While forcing
GLSL to 4.30 only enables 4.3 in the core profile.


You are receiving this mail because:
  • You are the assignee for the bug.
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