Mesa: 11.3.0-devel (git-57763ee)
GPU: R9 390 (dynamic power management: disabled)
Linux kernel: 4.5.0
Kernel module: radeon
Steps to reproduce the issue:
1) cd ".steam/root/steamapps/common/Metro 2033 Redux"
2) mv metro metro.bin
3) ln -s benchmark.sh metro
4) Edit benchmark.sh and replace "./metro" with "./metro.bin"
5) Copy the file "user.cfg" (attached to this bug report) to directory
"110000106d2b5d5"
6) Start the Steam client from command-line
7) Start Metro 2033 Redux from the Steam client
Segmentation fault (core dumped)
./metro.bin -benchmark benchmarks\\benchmark33 -bench_runs 1 -output_file
benchmark.log -close_on_finish
Notes:
- Running "gdb metro.bin core" does not provide useful information
- AMD drivers (fglrx) are working OK
- Step 5 is maybe optional, but I haven't verified this
Running "valgrind --tool=callgrind" for about an hour seems to indicate that
the issue may be linked to very slow shader compilation, but this is
inconclusive. AMD drivers (fglrx) start the benchmark much faster.