From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 95474] Bioshock Infinite and DiRT Showdown perform very poorly
on any GPU with GCN >=1.1
Date: Mon, 01 Aug 2016 17:33:47 +0000
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Date: Mon, 1 Aug 2016 17:33:47 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D95474
--- Comment #14 from Marek Ol=C5=A1=C3=A1k ---
I've done some profiling.
Bioshock Infinite:
- the game is CPU-bound most of the time
- some small performance enhancements have landed already
- the FenceSync optimization is a work in progress, expect a 30% improvement
- most of the scratch buffer usage is for private memory, not VGPR spilling
(this may be a defect in our indirect indexing)
- if I'm not taking private memory usage into account, it's still in top 2 =
of
the worst VGPR spilling apps
DiRT Showdown:
- the game is GPU-bound
- there are a bunch of very slow pixel shaders using while loops, it's uncl=
ear
how to make them faster
- most of the scratch buffer usage is for VGPR spilling
- it's in top 2 of the worst VGPR spilling apps
--=20
You are receiving this mail because:
You are the assignee for the bug.=
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Date: Mon, 1 Aug 2016 17:33:47 +0000
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Commen=
t # 14
on bug 95474<=
/a>
from Marek Ol=C5=A1=C3=A1k
I've done some profiling.
Bioshock Infinite:
- the game is CPU-bound most of the time
- some small performance enhancements have landed already
- the FenceSync optimization is a work in progress, expect a 30% improvement
- most of the scratch buffer usage is for private memory, not VGPR spilling
(this may be a defect in our indirect indexing)
- if I'm not taking private memory usage into account, it's still in top 2 =
of
the worst VGPR spilling apps
DiRT Showdown:
- the game is GPU-bound
- there are a bunch of very slow pixel shaders using while loops, it's uncl=
ear
how to make them faster
- most of the scratch buffer usage is for VGPR spilling
- it's in top 2 of the worst VGPR spilling apps
You are receiving this mail because:
- You are the assignee for the bug.
=
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