From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 95474] Bioshock Infinite and DiRT Showdown perform very poorly on any GPU with GCN >=1.1 Date: Mon, 01 Aug 2016 17:33:47 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1724015119==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id 658686E1FF for ; Mon, 1 Aug 2016 17:33:47 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1724015119== Content-Type: multipart/alternative; boundary="14700728270.f9384c4Ae.6404"; charset="UTF-8" --14700728270.f9384c4Ae.6404 Date: Mon, 1 Aug 2016 17:33:47 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D95474 --- Comment #14 from Marek Ol=C5=A1=C3=A1k --- I've done some profiling. Bioshock Infinite: - the game is CPU-bound most of the time - some small performance enhancements have landed already - the FenceSync optimization is a work in progress, expect a 30% improvement - most of the scratch buffer usage is for private memory, not VGPR spilling (this may be a defect in our indirect indexing) - if I'm not taking private memory usage into account, it's still in top 2 = of the worst VGPR spilling apps DiRT Showdown: - the game is GPU-bound - there are a bunch of very slow pixel shaders using while loops, it's uncl= ear how to make them faster - most of the scratch buffer usage is for VGPR spilling - it's in top 2 of the worst VGPR spilling apps --=20 You are receiving this mail because: You are the assignee for the bug.= --14700728270.f9384c4Ae.6404 Date: Mon, 1 Aug 2016 17:33:47 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Commen= t # 14 on bug 95474<= /a> from Marek Ol=C5=A1=C3=A1k
I've done some profiling.

Bioshock Infinite:
- the game is CPU-bound most of the time
- some small performance enhancements have landed already
- the FenceSync optimization is a work in progress, expect a 30% improvement
- most of the scratch buffer usage is for private memory, not VGPR spilling
(this may be a defect in our indirect indexing)
- if I'm not taking private memory usage into account, it's still in top 2 =
of
the worst VGPR spilling apps

DiRT Showdown:
- the game is GPU-bound
- there are a bunch of very slow pixel shaders using while loops, it's uncl=
ear
how to make them faster
- most of the scratch buffer usage is for VGPR spilling
- it's in top 2 of the worst VGPR spilling apps


You are receiving this mail because:
  • You are the assignee for the bug.
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