From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 95474] Bioshock Infinite and DiRT Showdown perform very poorly
on any GPU with GCN >=1.1
Date: Wed, 25 May 2016 12:09:01 +0000
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Date: Wed, 25 May 2016 12:09:00 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D95474
--- Comment #12 from Marek Ol=C5=A1=C3=A1k ---
(In reply to Jan Ziak from comment #9)
> Created attachment 124063 [details]
> kcachegrind screenshot: _mesa_FenceSync
>=20
> I ran callgrind on Bioshock with mesa-git.
>=20
> Callgrind instrumentation was enabled only when the Bioshock benchmark was
> rendering frames from the game. The benchmark graphics quality was set to
> Medium.
>=20
> The screenshot I am sending indicates that Bioshock expects a faster
> _mesa_FenceSync implementation.
I wouldn't trust callgrind, because it runs on a CPU emulator.
The proper way to profile this is to build Mesa with -fno-omit-frame-pointer
and use sysprof, which is very easy to use. Sysprof can also save the resul=
ts
to disk.
--=20
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Date: Wed, 25 May 2016 12:09:00 +0000
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Commen=
t # 12
on bug 95474<=
/a>
from Marek Ol=C5=A1=C3=A1k
(In reply to Jan Ziak from comment #9)
> Created attachment 124063 [detail=
s]
> kcachegrind screenshot: _mesa_FenceSync
>=20
> I ran callgrind on Bioshock with mesa-git.
>=20
> Callgrind instrumentation was enabled only when the Bioshock benchmark=
was
> rendering frames from the game. The benchmark graphics quality was set=
to
> Medium.
>=20
> The screenshot I am sending indicates that Bioshock expects a faster
> _mesa_FenceSync implementation.
I wouldn't trust callgrind, because it runs on a CPU emulator.
The proper way to profile this is to build Mesa with -fno-omit-frame-pointer
and use sysprof, which is very easy to use. Sysprof can also save the resul=
ts
to disk.
You are receiving this mail because:
- You are the assignee for the bug.
=
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