From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 95474] Bioshock Infinite and DiRT Showdown perform very poorly
on any GPU with GCN >=1.1
Date: Tue, 24 May 2016 20:21:36 +0000
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Date: Tue, 24 May 2016 20:21:36 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D95474
--- Comment #9 from Jan Ziak <0xe2.0x9a.0x9b@gmail.com> ---
Created attachment 124063
--> https://bugs.freedesktop.org/attachment.cgi?id=3D124063&action=3Dedit
kcachegrind screenshot: _mesa_FenceSync
I ran callgrind on Bioshock with mesa-git.
Callgrind instrumentation was enabled only when the Bioshock benchmark was
rendering frames from the game. The benchmark graphics quality was set to
Medium.
The screenshot I am sending indicates that Bioshock expects a faster
_mesa_FenceSync implementation.
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Date: Tue, 24 May 2016 20:21:36 +0000
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Comment=
# 9
on bug 95474<=
/a>
from Jan Ziak
Created =
attachment 124063 [details]
kcachegrind screenshot: _mesa_FenceSync
I ran callgrind on Bioshock with mesa-git.
Callgrind instrumentation was enabled only when the Bioshock benchmark was
rendering frames from the game. The benchmark graphics quality was set to
Medium.
The screenshot I am sending indicates that Bioshock expects a faster
_mesa_FenceSync implementation.
You are receiving this mail because:
- You are the assignee for the bug.
=
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